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Improved Determination<br />
The character has a strong mind. They receive an inherent +2 to all Will Checks.<br />
Improved Agility<br />
The character is exceptionally reactive to their surroundings and receives an inherent +2 bonus to<br />
their Reflex Checks.<br />
Improved Initiative<br />
Requirement: Improved Agility<br />
The character responds more quickly to dangerous situations than is normal. They receive an<br />
inherent +4 bonus to their Initiative rolls.<br />
Improved Disarm<br />
Requirement: Improved Agility<br />
The character can attempt to disarm their opponent without instigating an attack of opportunity.<br />
Improved Trip<br />
Requirement: Improved Agility<br />
The character can attempt to trip their opponent without instigating an attack of opportunity. If the trip<br />
is successful, they can also make one attack against their tripped opponent.<br />
Improved Critical<br />
Requirement: Base Attack Bonus +8<br />
The character chooses a single weapon that they are proficient in. Their critical threat range with that<br />
weapon increases by one.<br />
Low Profile<br />
The character is good at remaining unnoticed. They receive a +2 bonus to hide and move silently<br />
checks.<br />
Unarmed Combat Damage<br />
You are skilled in dealing actual damage (as opposed to subdual damage) with unarmed attacks<br />
without the -4 modifier to attack. You have a critical range of (20, x2) and do 1d6 damage per attack.<br />
(You can increase your attacks via a skill specialisation - see skills)<br />
Defensive Method<br />
Requirement: Hand-to-Hand Combat<br />
When fighting Hand-to-Hand and wearing no armor, a character may add their Wisdom modifier to<br />
their Defense. A character loses this bonus whenever they would lose their Dexterity bonus.<br />
Offensive Method<br />
Requirements: Hand-to-Hand Combat,<br />
Base Attack Bonus +6<br />
While fighting Hand-to-Hand your critical range increases to (19 – 20, x2) and your damage increases<br />
to 1d8 per attack.<br />
Advanced Techniques<br />
Prerequisites: Hand-to-Hand Combat, Offensive Method and Defensive Method<br />
While fighting Hand-to-Hand your critical range increases to (18 – 20, x2) and your damage increases<br />
to 1d10 per attack.<br />
Persuasive<br />
The character receives an inherent +2 bonus to Bluff, Diplomacy and Bargain.<br />
Accurate Shot<br />
A character can fire into a melee situation without suffering the usual -4 penalty for firing into melee<br />
combat.