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Star Trek Voyager RPG d20 System

ST-VO v23c

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Class Features<br />

Enhanced Treat Injury: Whenever a Medic uses the Treat Injury skill, they get a +2<br />

bonus to their check. This bonus is a result of training and their<br />

familiarity with medical tricorders and other medical equipment.<br />

It increases by an additional +2 at 5th, 10th, 15th and 20th levels.<br />

Anaesthetics & Analgesics: Medics receive extensive pharmacological training. The Medic<br />

is knowledgeable of a variety of numbing agents and painkillers that will affect most species.<br />

Neutralize Toxin: Contact with hazardous materials is almost impossible to avoid<br />

while travelling through space. A Medic has the ability to counteract a poison by following the following<br />

procedure:<br />

1. Identify the Toxin<br />

2. Make a Neutralize roll (1<strong>d20</strong> + 1 for every two<br />

levels of Medic possessed)<br />

3. For the Identify and Neutralize Skill Checks see the<br />

‘Toxins and Exotic Substances’ table for details<br />

Remove Stun: If a fellow PC has been stunned the Medic may take a round to treat them. A Medic<br />

must make a Treat Injury check with the SKILL CHECK being 10 + the original Save SKILL CHECK of<br />

the Stun. If the Medic is successful the PC recovers from their stunned state.<br />

In addition a fellow PC may be stunned by the effects of non-lethal damage, such as from phaser<br />

pistols on a stun setting. The target heals d8+Total Tread Injury Skill Non-Lethal damage. This takes<br />

one full round.<br />

If this is done again in the next hour the target becomes fatigued.<br />

Radiation Therapy: The Medic becomes skilled in uses specific types of radiation to assist in long<br />

term care. As a side effect the Medic can also devise medical means to offer radiation resistances for<br />

short time periods if a successful Preventative Medicine skill check is made. See the ‘Radiation’ table<br />

for details. At the Advanced level the effectiveness of the Medic’s treatments doubles.<br />

(GM – there is no Radiation table??).<br />

This feat also gives a +4 synergy bonus to Knowledge(Radiology) and acts as a Science<br />

Specialisation.

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