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Class Features<br />
Enhanced Treat Injury: Whenever a Medic uses the Treat Injury skill, they get a +2<br />
bonus to their check. This bonus is a result of training and their<br />
familiarity with medical tricorders and other medical equipment.<br />
It increases by an additional +2 at 5th, 10th, 15th and 20th levels.<br />
Anaesthetics & Analgesics: Medics receive extensive pharmacological training. The Medic<br />
is knowledgeable of a variety of numbing agents and painkillers that will affect most species.<br />
Neutralize Toxin: Contact with hazardous materials is almost impossible to avoid<br />
while travelling through space. A Medic has the ability to counteract a poison by following the following<br />
procedure:<br />
1. Identify the Toxin<br />
2. Make a Neutralize roll (1<strong>d20</strong> + 1 for every two<br />
levels of Medic possessed)<br />
3. For the Identify and Neutralize Skill Checks see the<br />
‘Toxins and Exotic Substances’ table for details<br />
Remove Stun: If a fellow PC has been stunned the Medic may take a round to treat them. A Medic<br />
must make a Treat Injury check with the SKILL CHECK being 10 + the original Save SKILL CHECK of<br />
the Stun. If the Medic is successful the PC recovers from their stunned state.<br />
In addition a fellow PC may be stunned by the effects of non-lethal damage, such as from phaser<br />
pistols on a stun setting. The target heals d8+Total Tread Injury Skill Non-Lethal damage. This takes<br />
one full round.<br />
If this is done again in the next hour the target becomes fatigued.<br />
Radiation Therapy: The Medic becomes skilled in uses specific types of radiation to assist in long<br />
term care. As a side effect the Medic can also devise medical means to offer radiation resistances for<br />
short time periods if a successful Preventative Medicine skill check is made. See the ‘Radiation’ table<br />
for details. At the Advanced level the effectiveness of the Medic’s treatments doubles.<br />
(GM – there is no Radiation table??).<br />
This feat also gives a +4 synergy bonus to Knowledge(Radiology) and acts as a Science<br />
Specialisation.