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Star Trek Voyager RPG d20 System

ST-VO v23c

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10. Space Movement and Combat<br />

MOVEMENT<br />

So, we have Warp Speed and Impulse.<br />

WARP SPEED<br />

Warp speed is here:<br />

http://en.memory-alpha.org/wiki/Warp_factor<br />

The chart on this page works out the various warp speed based on data from the series.<br />

This simple chart helps: (Using the Next Gen one which is faster)<br />

Warp<br />

factor<br />

Calculated speed<br />

(*c)<br />

Distance traveled in 24 hours<br />

(*light years)<br />

Travel time from Earth to Alpha<br />

Centauri<br />

0.5 0.099 0.0003 43.64 years<br />

1 1 0.003 4.33 years<br />

2 10.079 0.028 156.91 days<br />

3 38.941 0.107 40.61 days<br />

4 101.594 0.278 15.57 days<br />

5 213.747 0.585 7.4 days<br />

6 392.498 1.075 4.03 days<br />

7 656.135 1.796 2.41 days<br />

8 1024 2.804 37.07 hours<br />

9 1516.381 4.152 25.03 hours<br />

10 ∞ ∞ 0<br />

So, the Aeroshuttle for instance with a max warp speed of 3, travels 0.107 light years per day. So it<br />

would take it about 10 days to travel 1 light year.<br />

I need to check if combat can take place in warp, but I don't think so. I think it may be possible to 'pull'<br />

someone out of warp. You can follow peoples warp trails.<br />

(sun to pluto is 6 light hours)<br />

IMPULSE<br />

http://en.memory-alpha.org/wiki/Impulse_drive<br />

I guess it's like a 0.5 warp speed.<br />

Let's say one 'Space Turn' is a minute.<br />

1 minute = 0.5 LY travelled. Travel 1/8 an AU (18.75 million KM)<br />

So a 'Space Turn' covers about 19m km at Full Impulse

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