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Star Trek Voyager RPG d20 System

ST-VO v23c

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Two Weapon Combat<br />

(look up <strong>d20</strong> Modern) pp 127<br />

Attacking with Two Weapons: If the character wields a second weapon in his or her off hand, the<br />

character can get one extra attack per round with that weapon. Fighting in this way is very difficult,<br />

however—the character takes a –6 penalty on the regular attack or attacks with his or her primary<br />

hand and a –10 penalty on the attack with his or her off hand. A character can reduce these penalties<br />

in two ways.<br />

1. If the off-hand weapon is light, the penalties are reduced by 2 each. (An unarmed strike is always<br />

considered light.)<br />

2. The Two-Weapon Fighting feat lessens the primary hand penalty by 2, and the off-hand penalty by<br />

6.<br />

Table: Two-Weapon Fighting Penalties summarizes the interaction of all these factors.<br />

Circumstances Primary Hand Off Hand Second<br />

attack with<br />

Offhand?*<br />

Normal -6 -10 No<br />

Off-hand is Light -4 -8 No<br />

Two-weapon fighting feat -4 -4 No<br />

Off-hand weapon is light and -2 -2 No<br />

Two-Weapon Fighting feat<br />

Improved Two-Weapon Fighting -4 -4 Yes<br />

Off-hand weapon is light and<br />

Improved Two-Weapon Fighting<br />

feat<br />

-2 -2 Yes<br />

*If you have a +6 attack bonus and are capable of making a second attack you must have the<br />

Improved Two Weapon Fighting feat in order to make a second attack with your offhand weapon.<br />

To mix ranged and melee weapons you must have the Improved Two Weapon Feat. If not, then the<br />

circumstances revert back to 'Normal'.

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