Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Equipment<br />
Item<br />
Cost<br />
All Weather Clothes (allows wearer to be comfortable between 0°- 45° Celsius) 35<br />
Breather Mask (space/underwater/atmospheric filter) 48<br />
Communicator (range 100 kilometers) 100<br />
Datapad 25<br />
Kazon Data Handset 20<br />
Kazon Data Handset (Extended) 40<br />
Flashlight 5<br />
Tricorder (Tactical) 735<br />
Binoculars 39<br />
Alloyed Rope 20<br />
Tool Kit (needed to conduct repairs) 140<br />
Holographic Imager (records holo-vids) 20<br />
Portable Power Generator (200 charges) 150<br />
Space Ration 2<br />
Universal Translator 14,000<br />
Kazon Communicator (range 50 kilometers) 50<br />
Kazon Communicator (Extended) (range 100 kilometers) 100<br />
Vidiian communicator (range 100 kilometers) 100<br />
Vidiian Mutli-tool (Tech tool / datapad / music - vid player) 100<br />
Hologenerator (Arm Unit)(soft light only)(duplicate the user)(5 other pre-programmable 12,000<br />
settings)<br />
Emergency Grab Bag (10 minute air supply and breathing mask. Torch. Ration pack. 1525<br />
Med Kit. Foam crack. Communicator. Emergency Beacon. 2x Flares. Datapad. Paper<br />
Survival Manual)<br />
10 robotic bits for 1000 credits<br />
Norlot Sedation Rings +1 wis 10,000 credits (cannot replicate them)<br />
Healing Equipment<br />
Item Cost Duration Notes<br />
First Aid Kit 200 - Allows the use of the First Aid Skill<br />
Tricorder (Medical) 875 - Among other things, decreases the DC checks of Treat<br />
Injury Skill checks.<br />
Field Surgeon’s Kit 300 - Allows for surgery outside of a hospital.<br />
Dermal Regenerator 500 - Decreases the DC checks of Treat Injury Skill checks.<br />
Stimulant Boost 'Pack' 100 - Heals d8+1/2 Skill Mod HP in 1 standard round.<br />
Health Boost 'Pack' 250 1 day +4 to Fort.<br />
Speed 'Pack' * 200 Skill Mod rounds +2 Dex, +4 Ini, +2 Ref, +10ft Movement speed.<br />
Speed Heal 'Pack'* 350 3 days Doubles the users regular healing rate.<br />
Mind Boost 'Pack'* 120 Skill Mod minutes +2 Int. +2 Will<br />
Rage Boost 'Pack'* 300 Skill Mod rounds Gains the 'Heat of Battle' Feat<br />
Blue Boost 'Pack'* 350 Skill Mod rounds +4 to Hit, -2 to Defence<br />
Green Boost 'Pack'* 350 Skill Mod rounds Will stay conscious while in negative HP. As per rules for 0<br />
HP.<br />
Combat Boost 'Pack'* 500 Skill Mod rounds +2 Str, +2 Dex, +2 Ini, +2 Ref. Conscious in negative HP.<br />
Vigour Boost 'Pack'* 250 1 day Will not become fatigued. Is Exhausted after 1 day.<br />
Rules for all packs :<br />
- DC 10 Treat Injury or DC 14 First Aid skill check to administer.<br />
- After Skill Mod used Minutes the target is Fatigued for 24-Fort period.<br />
- On a second use in a 24-Fort period target becomes Exhausted.<br />
- Third use results in unconsciousness.<br />
- Many have side effects that are detailed in the description.