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Star Trek Voyager RPG d20 System

ST-VO v23c

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Equipment<br />

Item<br />

Cost<br />

All Weather Clothes (allows wearer to be comfortable between 0°- 45° Celsius) 35<br />

Breather Mask (space/underwater/atmospheric filter) 48<br />

Communicator (range 100 kilometers) 100<br />

Datapad 25<br />

Kazon Data Handset 20<br />

Kazon Data Handset (Extended) 40<br />

Flashlight 5<br />

Tricorder (Tactical) 735<br />

Binoculars 39<br />

Alloyed Rope 20<br />

Tool Kit (needed to conduct repairs) 140<br />

Holographic Imager (records holo-vids) 20<br />

Portable Power Generator (200 charges) 150<br />

Space Ration 2<br />

Universal Translator 14,000<br />

Kazon Communicator (range 50 kilometers) 50<br />

Kazon Communicator (Extended) (range 100 kilometers) 100<br />

Vidiian communicator (range 100 kilometers) 100<br />

Vidiian Mutli-tool (Tech tool / datapad / music - vid player) 100<br />

Hologenerator (Arm Unit)(soft light only)(duplicate the user)(5 other pre-programmable 12,000<br />

settings)<br />

Emergency Grab Bag (10 minute air supply and breathing mask. Torch. Ration pack. 1525<br />

Med Kit. Foam crack. Communicator. Emergency Beacon. 2x Flares. Datapad. Paper<br />

Survival Manual)<br />

10 robotic bits for 1000 credits<br />

Norlot Sedation Rings +1 wis 10,000 credits (cannot replicate them)<br />

Healing Equipment<br />

Item Cost Duration Notes<br />

First Aid Kit 200 - Allows the use of the First Aid Skill<br />

Tricorder (Medical) 875 - Among other things, decreases the DC checks of Treat<br />

Injury Skill checks.<br />

Field Surgeon’s Kit 300 - Allows for surgery outside of a hospital.<br />

Dermal Regenerator 500 - Decreases the DC checks of Treat Injury Skill checks.<br />

Stimulant Boost 'Pack' 100 - Heals d8+1/2 Skill Mod HP in 1 standard round.<br />

Health Boost 'Pack' 250 1 day +4 to Fort.<br />

Speed 'Pack' * 200 Skill Mod rounds +2 Dex, +4 Ini, +2 Ref, +10ft Movement speed.<br />

Speed Heal 'Pack'* 350 3 days Doubles the users regular healing rate.<br />

Mind Boost 'Pack'* 120 Skill Mod minutes +2 Int. +2 Will<br />

Rage Boost 'Pack'* 300 Skill Mod rounds Gains the 'Heat of Battle' Feat<br />

Blue Boost 'Pack'* 350 Skill Mod rounds +4 to Hit, -2 to Defence<br />

Green Boost 'Pack'* 350 Skill Mod rounds Will stay conscious while in negative HP. As per rules for 0<br />

HP.<br />

Combat Boost 'Pack'* 500 Skill Mod rounds +2 Str, +2 Dex, +2 Ini, +2 Ref. Conscious in negative HP.<br />

Vigour Boost 'Pack'* 250 1 day Will not become fatigued. Is Exhausted after 1 day.<br />

Rules for all packs :<br />

- DC 10 Treat Injury or DC 14 First Aid skill check to administer.<br />

- After Skill Mod used Minutes the target is Fatigued for 24-Fort period.<br />

- On a second use in a 24-Fort period target becomes Exhausted.<br />

- Third use results in unconsciousness.<br />

- Many have side effects that are detailed in the description.

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