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Star Trek Voyager RPG d20 System

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15. THE IP SYSTEM<br />

Note each roll, and the total. Put in a table like this for example:<br />

skill roll total IP's<br />

tricorder (tac) 6 14<br />

tricorder (tac) 9 17<br />

tricorder (tac) 18 26<br />

computer use 12 16<br />

phase rifle 11 18<br />

phase rifle 9 16<br />

phase rifle (sniper) 20 (confirm) 30<br />

phase rifle (sniper) 13 23<br />

The GM will award IPs and send it back to you. Put as much info as you wish, for example if a rifle<br />

shot was a kill shot, a critical, or for example if a good Diplomacy roll at a critical moment changed the<br />

team’s fortunes around.<br />

Skill ranks<br />

IP required<br />

0 0<br />

1 10<br />

2 20<br />

3 30<br />

4 40<br />

5 50<br />

6 60<br />

7 70<br />

8 80<br />

9 90<br />

10 100<br />

11 110<br />

etc<br />

etc<br />

Thus if you had just spent all your IPs on going from 8 to 9, now you will need to gain 100 IPs to get to<br />

level 10 by using the IP system. This is completely independent of skill ranks gained via levelling up.<br />

or every successful roll gets 1 IP

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