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3. Character Classes<br />
While the species of the sector have all developed very unique and prominent cultures in their own<br />
rights, the needs of space are the same across the board. Every starship needs technicians, pilots<br />
and a commanding officer to run her. Characters can be in space either because they are working for<br />
an organization (i.e. <strong>Star</strong>fleet) or are in space for military or scientific purposes. It might be that they<br />
are merchants (or maybe smugglers) and are looking to make a profit.<br />
Whatever the culture of a player’s character, the mechanics of the game are best served by having<br />
standardized progression for character types. Game mechanics aside, the actual role-playing is left<br />
entirely up to the players, the Game Master and the campaign style that you as a gaming group wish<br />
to choose. In other words, while an Andorian Operations Specialist and a Vulcan Operations<br />
Specialist use the same mechanics template the culture and species traits are entirely different and<br />
role-playing should reflect that.<br />
Ability Scores<br />
Your character has six abilities: Strength, Constitution, Dexterity, Intelligence, Wisdom and<br />
Charisma. To obtain a score for an ability roll 4d6. Re-roll any ones or twos and sum the highest<br />
three die. Do this for each of the six abilities. Apply all racial modifiers and voila, your ability<br />
scores are ready to go. Use the following table to determine your ability score modifiers.<br />
Ability Modifiers<br />
Score Modifier Score Modifier<br />
1 -6 15-16 +3<br />
2 -5 17-18 +4<br />
3 -4 19-20 +5<br />
4 -3 21 – 22 +6<br />
5-6 -2 23 – 24 +7<br />
7-8 -1 25 – 26 +8<br />
9-10 0 27 – 28 +9<br />
11-12 +1 29 – 30 +10<br />
13-14 +2 Ability Scores cannot<br />
surpass 30<br />
Add 1 point to any score at 4th level and every four levels your character obtains thereafter (8th, 12th,<br />
16th, 20th)<br />
Some telepathic abilities can affect ability scores; make sure that you keep track of what a<br />
decrease/increase in your score does to your ability score modifier<br />
Poisons, illness and disease can all affect ability scores<br />
Each Skill has a relevant ability and each character class relies more on some abilities<br />
than others.<br />
If a Characters Constitution score becomes 0 they die.