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The distance to the moon is a mere 384,400km<br />
The sun is 149,600,000 km away from Earth (1 AU)<br />
On our grid then, the moon and Earth would be on the same square,<br />
The sun would be 75 squares away.<br />
(The sun is 1,391,684 km wide by the way, so it would still fit into one square)<br />
It would take then, about 8 minutes to get from the Earth to the sun at full impulse. (1 AU)<br />
The sun is 57,910,000 km away from Mercury. 28 squares<br />
Nah this is perhaps a bit too small a scale for chasing around on then, a 'zoomed out' scale would be<br />
this:<br />
One space turn = 2 minutes. Sun to Earth is now 37 squares, Sun to Mercury is 14 squares. Will have<br />
to zoom out for bigger distances, out to gas giants etc.<br />
Make a table for speed vs scale etc<br />
So far this is just if everyone is moving at the same speed (full impulse, 0.5 warp).<br />
- need to think about -<br />
- movement stat of various ships<br />
Look at Rogue Trader<br />
Going to Warp (Tidy this up!!!)<br />
Plot course - This skill is also used when going to warp. It takes 20 - (Plot Course skill points) to go to<br />
warp to a designated destination. Minimum 1 full round.<br />
Full Ahead (no Course Plotted).<br />
Minimum 1 full round.<br />
Time taken<br />
Target DC (against<br />
Plot Course)<br />
Auto succeed skill<br />
level<br />
1 round 20 12<br />
2 19 11<br />
3 18 10<br />
4 17 9<br />
5 16 8<br />
6 15 7<br />
7 14 6<br />
8 13 5<br />
9 12 4<br />
10+ 11 3<br />
If you fail, then need <strong>d20</strong>-Skills pounds recovery time. If roll natural 1, then x2 time taken.<br />
Once its laid in, a full round to engage