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Star Trek Voyager RPG d20 System

ST-VO v23c

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Energy Cost : x2<br />

Price : x2<br />

Arc of Fire : 45 degrees<br />

To Hit modifier : -3<br />

Dual Heavy: This installation type has the following effect :<br />

Weapon Damage : x4<br />

Energy Cost : x4<br />

Price : x4<br />

Arc of Fire : 45 degrees<br />

To Hit modifier : -3<br />

Quad: This installation type has the following effect :<br />

Weapon Damage : x4<br />

Energy Cost : x4<br />

Price : x5<br />

Arc of Fire : 90 degrees<br />

To Hit modifier : -2<br />

Range :<br />

http://www.stardestroyer.net/mrwong/wiki/index.php/<strong>Star</strong>ship_phasers<br />

So, '5'= 5000km.<br />

Can shoot at 2x and 3x increments - e.g. 10,000km and 15,000km<br />

A range 12 weapon would be 12,000, 24,000 and 36,000km<br />

-2 for inc, -4 the next<br />

Firing at close range (under 1 km) gives a +4 to hit<br />

Micro Weapons<br />

Any weapon can be made at quarter size. Quarter the damage, the range and the energy cost, but<br />

only half the cost price. Missiles and other ammunition are also quarter size and may be replicated.<br />

Range<br />

Since this is in space there is effectively no limit to the range of a weapon. The numbers that are<br />

given are for the Range Band. For each Range Band after the first the attack rolls get a -2 modifier.<br />

Range is in Kilometres unless otherwise stated.<br />

Transporters as Weapons<br />

If an enemy has no shields then grenades, bombs etc can be transported onto the enemy ship. Use<br />

the rules under the Transporter skill section, then roll for damage of the devices when they arrive.<br />

Point Defence <strong>System</strong>s<br />

Slower moving weapons such as concussion missiles can be shot down by any weapon that has<br />

been converted to act as point defence. This can be done to any weapon system at an addition of<br />

10% of the base cost.<br />

Auto versus manned

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