26.11.2015 Views

Star Trek Voyager RPG d20 System

ST-VO v23c

ST-VO v23c

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Operations Skill Set<br />

Craft (Item)<br />

Wisdom; the character is skilled at making a particular type of item. The character can choose any<br />

item on the General Equipment list or a specific type of weapon. This skill must be taken<br />

independently for each item the character wishes to know how to Craft.<br />

Demolition<br />

Wisdom; there are circumstances when the need arises to take something apart without worrying<br />

about keeping any salvageable parts.<br />

Render Inoperative<br />

Intelligence; this skill is used in order to stop a timer on an explosive device, cause doors to stay shut,<br />

disable communication systems onboard a starship or a myriad of other possible uses.<br />

Repair<br />

Intelligence; when something breaks or a character is attempting to upgrade a system, a repair check<br />

is made. A character adds their ranks in Repair to any relevant Skill Checks made.<br />

Repair is also the skill used to 'heal' Androids and Physical Avatars. Each skill roll uses up 1 'unit' of<br />

components. Each Unit of components costs 500 credits.<br />

DC checks below<br />

To do<br />

Target<br />

DC<br />

Target DC<br />

(No<br />

Tricorder)<br />

Target DC (No Repair Equipment<br />

at all)<br />

Time Take 10 Take 20<br />

Target is at 75% health 10 15 20 1 hour 2 hours 4 hours<br />

Target is at 50% health 15 20 25 2 hours 3 hours 6 hours<br />

Target is at 25% health 17 22 27 3 hours 4 hours 6 hours<br />

Target is at 0 HP 20 25 30 4 hours 4 hours 12 hours<br />

Target is in negative HP 25 30 35 6 hours 12 hours 24 hours<br />

Transporter Use(INT)<br />

Teleporting is a dark and mysterious art form.<br />

To do<br />

Target DC<br />

Basic Ship to Ship 5<br />

Basic Ship to Planet 10<br />

Point to Point 14<br />

Precise to 5ft +2<br />

Range over 20,000 km +2<br />

Max Range (40,000 km) +4<br />

Using controls you have been -2<br />

trained with<br />

Picking up signal from comms -1 per unit up to -5<br />

badge / tricorder<br />

Interference<br />

+1 to +10 (GM decision)<br />

Additional People<br />

+1 to roll per person beyond the<br />

first.<br />

(+3 per person if they are not<br />

standing next to each other)<br />

Picking up an individual that has not +10

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!