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Star Trek Voyager RPG d20 System

ST-VO v23c

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6. Language<br />

How it works in <strong>Star</strong> <strong>Trek</strong> <strong>RPG</strong><br />

During this early era of play (2130 – 2165) the idea of a Universal Translator is still in its infancy<br />

and won’t even be in common use until the late 2150’s (and then only by cultures affiliated with<br />

the Coalition of Planets). The UT won’t be a standard piece of technology until the 2170s when<br />

it becomes more fine-tuned by necessity through the expansion of the Federation. Until then<br />

UT’s are usually only found being used by the more advanced <strong>Star</strong>ships and their crews.<br />

This being said it is important that characters have the ability to speak multiple languages. All<br />

characters begin play being fluent and literate in their native language. Some species<br />

automatically begin play with more than one language. In those cases the secondary languages<br />

should be treated as being conversational/proficient. If a player wishes to add extra languages at<br />

first level, they must choose from the relevant species’ Optional Languages list.<br />

To gain the ability to read/write or speak a language, a player must put at least one skill point<br />

(maximum four) in the desired language skill. The language skill progression works as follows:<br />

One Skill Point (Familiar)<br />

A character understands only the most basic of words such as food, water, ship, yes and no. If<br />

trying to communicate in this language a character only understands 10% of what is being said.<br />

If trying to read a text the character can only decipher 10% of the words but cannot write in the<br />

given language.<br />

Two Skill Points (Basic Understanding)<br />

While speaking the character can get across messages such as “I am from Earth” or “Where is the<br />

closest <strong>Star</strong>base?” A character can grasp basic concepts within a written text and can write terse<br />

messages in the language but cannot give specific detail (only generalities). Overall<br />

understanding is at 30%.<br />

Three Skill Points (Conversational/Proficient)<br />

While speaking the character can grasp most concepts but does not have the ability to discuss<br />

technical details or abstract ideas. Also, colloquialisms are difficult (if not impossible) to<br />

understand. Reading and writing greatly improve at this level. While a character could write a<br />

letter to a friend in this language or read local newspapers technical information, legal language<br />

and advanced phrasing are beyond their ability. Overall understanding is at 65%.<br />

Four Skill Points (Fluent/Literate)<br />

While speaking the character can understand complex phrasing, abstract concepts and even wax<br />

philosophic. The character can read and comprehend even the most advanced texts with amazing<br />

clarity and can translate a given text into their native language (or any language they are<br />

Fluent/Literate in) with ease. A character has the ability to write detailed treatises and has a<br />

decent grasp on colloquialisms. Overall understanding is at 95%.<br />

Possible Language Options<br />

Human Klingon Andorian Nausicaan Orion<br />

Risan Denobulan Tandaran Kreetassan Tellarite<br />

Vulcan Suliban Xyrillian Enolian Many other possibilities

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