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Death, Dying and Healing<br />
Life in space is dangerous. As a character loses hit points they suffer negative effects.<br />
0 Hit Points<br />
If your hit points reach 0, your character is unconscious. The character is<br />
considered helpless and cannot move or do any actions whatsoever.<br />
-1 to –9 Hit Points<br />
At this point, the character is dying. They are still unconscious and helpless, but<br />
they also lose 1 hit point per round.<br />
-10 Hit Point or 0 Constitution<br />
At this point the character has died.<br />
Grappling<br />
In order to grapple an opponent, the two combatants must make an opposed Strength check. If the<br />
person initiating the grapple gets a higher result the grapple is successful. While grappled, the<br />
combatants are considered helpless and can only attempt to maintain the grapple (Strength check) or<br />
escape from the Grapple (Escape Artist check).<br />
Healing<br />
A character that uses the Treat Injury skill in concert with a Medical Tricorder’s Dermal Regenerator<br />
can heal wounds incurred by regular damage but not critical wounds.<br />
A Medic with a successful Surgery check can heal wounds incurred by critical damage. Surgery DC’s<br />
can be found in Chapter One in the Medic character class description. Regular wounds have a Treat<br />
Injury TN of 15 to cause effective healing.<br />
Attempting to heal without a Medical Tricorder is not as effective. A successful check on a TN of 22<br />
will stop any bleeding but will only heal 1d4 Hit Points.<br />
(See new rules under the Treat Injury Skill)<br />
If you get a nights rest then you heal 1 HP per Level. If you undergo complete bed rest for an entire<br />
day this is doubled.<br />
If you are under the care of a trained medical professional then you get +2 HP per rest or +4 HP for a<br />
whole day. (The medic may wish to make Treat Injury rolls though if he has the equipment to speed<br />
things up)<br />
If you are in a hospital or med bay then you get +2 HP per rest or +4 HP for a whole day.