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Star Trek Voyager RPG d20 System

ST-VO v23c

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Interrogate/ Resist Interrogation: The Intelligence Operative is trained in the methods most effective<br />

in acquiring information. They get an inherent +2 bonus to Bluff,<br />

Diplomacy and Intimidate at 3rd level. They also get +2 Bonus to Fortitude and Will saves made in<br />

order to resist interrogation techniques.<br />

Toxic Compound At 4th level the Intelligence Operative acquires knowledge<br />

Use: of how to handle, use and detect toxic compounds. They receive a +5 Familiarity bonus when<br />

dealing with toxic compounds. See the ‘Toxins and Exotic Substances’ for Skill Checks.<br />

Death Strike: At 5th level the Intelligence Operative learns how to focus their melee combat attack<br />

and turn it into a fierce and often deadly strike. As long as the Intelligence Operative has at least 6<br />

ranks of Knowledge (Anatomy) for a given species they can attempt a Death Strike on a member of<br />

that species. By foregoing all other attack actions in a round an Intelligence Operative can make a<br />

single strike. If successful the target must make a Fortitude Save SKILL CHECK = 15 + the<br />

Operative’s Strength modifier. If the save is unsuccessful the target dies. If the target makes a<br />

successful save then double all damage done. The Intelligence Operative can use this ability 5 times<br />

per day.<br />

Game Mechanics<br />

Hit Die: d6<br />

Skill Sets: Everyman, Tactical and Communications<br />

4 + INT modifier

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