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Star Trek Voyager RPG d20 System

ST-VO v23c

ST-VO v23c

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SETTINGS<br />

Some weapons have a single, three round burst, and full auto setting. Also Stun Settings<br />

In a standard attack:<br />

Single shot setting: +1 to hit<br />

Three Round Burst: -2 to hit (rather than -3)<br />

Full Auto: The entire clip is emptied in the rough direction of the target: -10 to hit<br />

Stun Setting: Damage is Subdual only.<br />

Sniper: Some weapons will have a scope on them that allows more accurate aimed shots to be fired.<br />

This will be detailed in the weapons description but in general only 1 aimed shot can be fired every<br />

Standard Action (so two in a full action). This gives a +1 bonus to hit. If you take a full action, the<br />

bonus is +2.<br />

Suppressing Fire<br />

Roll your attack roll DC10.<br />

For the rest of the round you are firing down a 5ft ‘lane’. Anyone moving through that lane may make<br />

a REF saves versus the number of bullets/pulses. Otherwise they are hit by the amount of bullets they<br />

failed the roll by.<br />

The shooter can split the number of bullets down two more ‘lanes’ or lines of fire as they wish.<br />

Note: This is different from aiming at someone. Normal full round burst rules apply when aiming. This<br />

is for area denial. If someone moves through the ‘lane’ they will have to make the REF roll to avoid<br />

the hail of bullets.<br />

Note: Also someone ‘standing still’ will have to make the roll. If you stay in the suppressed area on<br />

your turn and are not behind cover or concealment of any kind while a lane is being suppressed a<br />

REF roll must be made to avoid the suppressing fire.<br />

Taking Aim<br />

You may take 1 full round to aim a shot, this gives a +1 to the eventual attack roll. If you are using a<br />

sniper shot then it is +2 to hit. This can be done a maximum of three rounds for a total bonus of +3<br />

(or +6 with a scope).

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