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Star Trek Voyager RPG d20 System

ST-VO v23c

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Medical Skill Set<br />

Treat Injury<br />

Intelligence; this is the mainstay skill of Medics and Doctors everywhere. Use this skill when treating<br />

an injury that doesn’t require surgery such as burns, bruises and stun effects.<br />

When using the Dermal Regeneration tool of a Medical Tricorder a character can heal 1d8 Hit Points<br />

for every 5 total Skill Points in Treat Injury the character has.<br />

DC checks below<br />

To do<br />

Target Target DC (No Target DC (No Medical Equipment at Time Take 10 Take 20<br />

DC Tricorder) all)<br />

Target is at 75% health 10 15 20 1 minute 10 m 20 m<br />

Target is at 50% health 15 20 25 2 minutes 20 m 40 m<br />

Target is at 25% health 17 22 27 2 minutes 20 m 40 m<br />

Target is at 0 HP 20 25 30 5 minutes 20 m 40 m<br />

Target is in negative HP 25 30 35 5 minutes 20 m 40 m<br />

Preventive Medicine<br />

Intelligence; after analyzing a potential medical threat a character may attempt to dispense an<br />

inoculation to threatened beings by making a Preventative Medicine Skill Check. A successful check<br />

implies that the<br />

character has developed a method to combat the potential medical threat.<br />

Knowledge (Toxic Compounds)<br />

Intelligence; this skill allows a character to have a familiarity with different types of Toxic Compounds<br />

and their use. See the ‘Exotic and Toxic Compounds’ table for particulars.<br />

Knowledge (Biology)<br />

Intelligence; this skills provides scientific explanations for phenomena such as birth, growth, aging,<br />

death and decay of living organisms, similarities between offspring and their parents (heredity), the<br />

flowering of plants as well as genetics and evolution.<br />

Knowledge (Anatomy)<br />

Intelligence; this skill allows a character to have an intimate knowledge of a specific species<br />

anatomical structure to include location of vital organs, musculature, bone structure, neurological<br />

systems as well as endocrine systems.<br />

Knowledge (Pharmaceutical)<br />

Intelligence; this skill allows a character to have an in depth knowledge of medicines, enzymes and<br />

other medicinal compounds and how to use them.

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