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Medical Skill Set<br />
Treat Injury<br />
Intelligence; this is the mainstay skill of Medics and Doctors everywhere. Use this skill when treating<br />
an injury that doesn’t require surgery such as burns, bruises and stun effects.<br />
When using the Dermal Regeneration tool of a Medical Tricorder a character can heal 1d8 Hit Points<br />
for every 5 total Skill Points in Treat Injury the character has.<br />
DC checks below<br />
To do<br />
Target Target DC (No Target DC (No Medical Equipment at Time Take 10 Take 20<br />
DC Tricorder) all)<br />
Target is at 75% health 10 15 20 1 minute 10 m 20 m<br />
Target is at 50% health 15 20 25 2 minutes 20 m 40 m<br />
Target is at 25% health 17 22 27 2 minutes 20 m 40 m<br />
Target is at 0 HP 20 25 30 5 minutes 20 m 40 m<br />
Target is in negative HP 25 30 35 5 minutes 20 m 40 m<br />
Preventive Medicine<br />
Intelligence; after analyzing a potential medical threat a character may attempt to dispense an<br />
inoculation to threatened beings by making a Preventative Medicine Skill Check. A successful check<br />
implies that the<br />
character has developed a method to combat the potential medical threat.<br />
Knowledge (Toxic Compounds)<br />
Intelligence; this skill allows a character to have a familiarity with different types of Toxic Compounds<br />
and their use. See the ‘Exotic and Toxic Compounds’ table for particulars.<br />
Knowledge (Biology)<br />
Intelligence; this skills provides scientific explanations for phenomena such as birth, growth, aging,<br />
death and decay of living organisms, similarities between offspring and their parents (heredity), the<br />
flowering of plants as well as genetics and evolution.<br />
Knowledge (Anatomy)<br />
Intelligence; this skill allows a character to have an intimate knowledge of a specific species<br />
anatomical structure to include location of vital organs, musculature, bone structure, neurological<br />
systems as well as endocrine systems.<br />
Knowledge (Pharmaceutical)<br />
Intelligence; this skill allows a character to have an in depth knowledge of medicines, enzymes and<br />
other medicinal compounds and how to use them.