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Star Trek Voyager RPG d20 System

ST-VO v23c

ST-VO v23c

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Change Log<br />

V8 Going into lots more detail about ships weapons and systems<br />

V10 More races. extra stuff for Mystics. More detail on sensors. Pictures added for all species<br />

V11Subspace and Warp<br />

V12 Babi Iji Picket, Replicators, Sensors Skills, EMP Grenades<br />

V13Numiri weapons, Two Weapon fighting, new grenades<br />

V15 Remove stun on Non-lethal damage. Replicator Use DCs. Treat Injury DCs. Shield Types. Healing<br />

Equipment, Telepathy, Mind Meld<br />

V16 Modified Suggestion. Modified grenades<br />

V17 Android/AI stuff added - vaguely<br />

V18 <strong>Star</strong>ted work on a new class - Science Specialist. rules on stats and feats<br />

V19 cleaned up loot table. Added Baneans and Numiri. Science Specialist completed (except for all synergies)<br />

Science Class added. Added rules for AI regarding Energy Shields and Controlled Shutdowns and<br />

many other things. Soak and HP for weapons.<br />

V20 Firmed up the rules on HP and Andriods/AI. Currencys. Space combat / warp. Health, death and repair for<br />

Andriods and AI. Currency in the Delta Quardrant. Alternative rules for Energy Use. Warping In Solar<br />

<strong>System</strong>s sorted out. Fighting during Warp. More rules on Replicators. Dilithium section added<br />

V21 A bit more work on Unarmed Combat. Added some tables for rules on Attacks of Opportunity. Moved<br />

Prone rules to the right place. Added rules for aiming. Added combat reflexes. Expanded rules on<br />

healing.<br />

V22 Heavy Weapons. Notes on Weapons Heading. Taking Aim. Note on Weapons Proficiencies<br />

V23 Emergency Grab Bags, Turning at Warp, <strong>Star</strong>ship Repairs, Stern Chases, Stat and Skill Items, Tech<br />

Levels. Cyberware (stub), Genetics (stub). Tidied up the <strong>Star</strong>ship descriptions and modified the way that<br />

Energy Use works and tweaked many ships systems data. Added Sample NPCs<br />

to do :<br />

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Movement / Thruster - Space / Atmos?? What do these numbers mean?<br />

drop out of warp, the baddies overshoot. how much at impulse to get back?<br />

improve the NPCs

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