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Star Trek Voyager RPG d20 System

ST-VO v23c

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Technique Descriptions<br />

Acrobatic<br />

Requirements: Dexterity 15+<br />

The character is adept at feats of agility. When making jump or balance checks they receive a +5<br />

bonus to their Skill Checks.<br />

Alertness<br />

The character receives an inherent +1 bonus to Defence. If a situation arises where a character does<br />

not benefit from their Dexterity modifier to Defence, they also lose the benefit of Alertness.<br />

Ambidexterity<br />

A character is just as proficient with both the left hand and right hands. This allows a character to<br />

learn two weapon fighting techniques.<br />

[JGF – now not, you can go straight to two weapon fighting if desired]<br />

Animal Affinity<br />

Requirement: Wisdom 15+<br />

This Technique allows a character to be more empathic towards non-sentient life forms. When<br />

attempting to interact the character receives a +4 bonus to Skill Checks.<br />

Armour Proficiency<br />

Allows a character to wear particular Armour types without incurring a –4 Defense penalty<br />

Light: allows a character to wear Light Armor without penalty<br />

Medium: allows a character to wear Medium Armor with no penalty<br />

Heavy: allows a character to wear Heavy Armor without penalty<br />

Athletic<br />

The character is particularly hearty. They receive +6 Hit Points. This Technique may be taken multiple<br />

times.<br />

Blind Fighting<br />

The character has an innate ability to sense where an opponent is even when they lose their ability to<br />

see. If blinded, a character may make attacks without penalty up to a range of 2 meters.<br />

Cautious<br />

Requirements: Alertness<br />

The character is more wary than normal. They receive a +2 bonus to all Perception, Search and<br />

Listen Skill Checks.<br />

Combat Precision<br />

Requirements: Base Attack Bonus +6<br />

A character has become proficient enough in combat techniques to add their Dexterity bonus to all<br />

attack rolls.<br />

Ammendment:<br />

Since DEX is now added to ranged attack rolls anyway, this acts as a +1 to all attack rolls.<br />

Combat Responses<br />

Requirements: Combat Precision<br />

A character may take an attack of opportunity a number of times equal to their Wisdom modifier.<br />

Defensive Combat<br />

Requirements: Combat Precision, Combat Responses<br />

By making only a single attack in a round a character may add their Constitution modifier to their<br />

Defense until the end of the round.

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