Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Technique Descriptions<br />
Acrobatic<br />
Requirements: Dexterity 15+<br />
The character is adept at feats of agility. When making jump or balance checks they receive a +5<br />
bonus to their Skill Checks.<br />
Alertness<br />
The character receives an inherent +1 bonus to Defence. If a situation arises where a character does<br />
not benefit from their Dexterity modifier to Defence, they also lose the benefit of Alertness.<br />
Ambidexterity<br />
A character is just as proficient with both the left hand and right hands. This allows a character to<br />
learn two weapon fighting techniques.<br />
[JGF – now not, you can go straight to two weapon fighting if desired]<br />
Animal Affinity<br />
Requirement: Wisdom 15+<br />
This Technique allows a character to be more empathic towards non-sentient life forms. When<br />
attempting to interact the character receives a +4 bonus to Skill Checks.<br />
Armour Proficiency<br />
Allows a character to wear particular Armour types without incurring a –4 Defense penalty<br />
Light: allows a character to wear Light Armor without penalty<br />
Medium: allows a character to wear Medium Armor with no penalty<br />
Heavy: allows a character to wear Heavy Armor without penalty<br />
Athletic<br />
The character is particularly hearty. They receive +6 Hit Points. This Technique may be taken multiple<br />
times.<br />
Blind Fighting<br />
The character has an innate ability to sense where an opponent is even when they lose their ability to<br />
see. If blinded, a character may make attacks without penalty up to a range of 2 meters.<br />
Cautious<br />
Requirements: Alertness<br />
The character is more wary than normal. They receive a +2 bonus to all Perception, Search and<br />
Listen Skill Checks.<br />
Combat Precision<br />
Requirements: Base Attack Bonus +6<br />
A character has become proficient enough in combat techniques to add their Dexterity bonus to all<br />
attack rolls.<br />
Ammendment:<br />
Since DEX is now added to ranged attack rolls anyway, this acts as a +1 to all attack rolls.<br />
Combat Responses<br />
Requirements: Combat Precision<br />
A character may take an attack of opportunity a number of times equal to their Wisdom modifier.<br />
Defensive Combat<br />
Requirements: Combat Precision, Combat Responses<br />
By making only a single attack in a round a character may add their Constitution modifier to their<br />
Defense until the end of the round.