Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Chief Engineer<br />
Having a great talent for engineering and a keen judgment for needed modifications are<br />
just the preliminaries when it comes to being called Chief Engineer. This individual has<br />
to have a faith in technology and in their ability to master it.<br />
Having that kind of drive, knowledge and ability comes in handy when its time to save a<br />
ship in a jam. It usually leads to a reputation of a 'miracle worker'. It’s this intense focus<br />
that enables the Chief Engineer to master the complexities of Warp Drive engineering<br />
and other starship systems.<br />
An expert in technical and analytical abilities, the versatility of a Chief Engineer is<br />
practically a requirement on larger starships (as is the miraculous ability to complete<br />
repairs in record time).<br />
Prerequisites: Base Attack Bonus +6<br />
<strong>Star</strong>ship Operations<br />
Repair 10 Ranks<br />
Computer Use 10 Ranks<br />
Write Program 6 Ranks<br />
The Chief Engineer<br />
LVL Base Attack Fort Ref Save Will Special<br />
Defence<br />
Bonus Save<br />
Save<br />
1 1 1 1 1 Power Relay 1d6 1<br />
2 1 2 2 1 Jury Rig 1<br />
3 2 3 3 2 Power Relay 2d6, Back of my hand 2<br />
4 2 3 3 2 Miracle Worker 2<br />
5 3 4 4 3 Power Relay 3d6 3<br />
Power Relay: A Chief Engineer can squeeze extra power out of a Warp reactor because of their high<br />
level of skill. At 1st level a Chief Engineer can add 1d6 points of energy to a ship’s output level (rising<br />
to 2d6 at 3rd level and 3d6 at 5th level). This extra energy last for a<br />
number of rounds equal to the number of levels a character has of Chief Engineer plus their<br />
Intelligence modifier.<br />
Jury Rig: Chief Engineers know what needs to be fixed with new parts and what can be put back<br />
together with salvaged components. A Chief Engineer only needs to use half of the required parts to<br />
conduct full repairs.<br />
Back of my hand: If a Chief Engineer has spent at least one entire Chief Engineer level working on a<br />
particular starship they become incredibly familiar with it. Since they know the ship like the back of<br />
their hand they can add a +4 Familiarity bonus to all Repair and Computer Use checks done for that<br />
particular ship.