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Star Trek Voyager RPG d20 System

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Chief Engineer<br />

Having a great talent for engineering and a keen judgment for needed modifications are<br />

just the preliminaries when it comes to being called Chief Engineer. This individual has<br />

to have a faith in technology and in their ability to master it.<br />

Having that kind of drive, knowledge and ability comes in handy when its time to save a<br />

ship in a jam. It usually leads to a reputation of a 'miracle worker'. It’s this intense focus<br />

that enables the Chief Engineer to master the complexities of Warp Drive engineering<br />

and other starship systems.<br />

An expert in technical and analytical abilities, the versatility of a Chief Engineer is<br />

practically a requirement on larger starships (as is the miraculous ability to complete<br />

repairs in record time).<br />

Prerequisites: Base Attack Bonus +6<br />

<strong>Star</strong>ship Operations<br />

Repair 10 Ranks<br />

Computer Use 10 Ranks<br />

Write Program 6 Ranks<br />

The Chief Engineer<br />

LVL Base Attack Fort Ref Save Will Special<br />

Defence<br />

Bonus Save<br />

Save<br />

1 1 1 1 1 Power Relay 1d6 1<br />

2 1 2 2 1 Jury Rig 1<br />

3 2 3 3 2 Power Relay 2d6, Back of my hand 2<br />

4 2 3 3 2 Miracle Worker 2<br />

5 3 4 4 3 Power Relay 3d6 3<br />

Power Relay: A Chief Engineer can squeeze extra power out of a Warp reactor because of their high<br />

level of skill. At 1st level a Chief Engineer can add 1d6 points of energy to a ship’s output level (rising<br />

to 2d6 at 3rd level and 3d6 at 5th level). This extra energy last for a<br />

number of rounds equal to the number of levels a character has of Chief Engineer plus their<br />

Intelligence modifier.<br />

Jury Rig: Chief Engineers know what needs to be fixed with new parts and what can be put back<br />

together with salvaged components. A Chief Engineer only needs to use half of the required parts to<br />

conduct full repairs.<br />

Back of my hand: If a Chief Engineer has spent at least one entire Chief Engineer level working on a<br />

particular starship they become incredibly familiar with it. Since they know the ship like the back of<br />

their hand they can add a +4 Familiarity bonus to all Repair and Computer Use checks done for that<br />

particular ship.

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