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Star Trek Voyager RPG d20 System

ST-VO v23c

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<strong>Voyager</strong> Era Type-2 Phaser<br />

http://en.memory-alpha.org/wiki/Type_2_phaser<br />

Type 2 phasers of the 24th century were capable of achieving sixteen settings, ranging from<br />

mild stun to disintegration. They were as follows:<br />

<br />

<br />

<br />

<br />

Level one: lowest setting, Light Stun, capable of stunning most base humanoids for<br />

approximately five minutes. According to <strong>Star</strong>fleet regulations all phasers must be stored at<br />

this setting. Possesses enough force to break large urns.<br />

Level seven: Capable of vaporizing noranium carbide alloy.<br />

Level ten: Kill setting, capable of killing a biological organism.<br />

Level sixteen: Capable of vaporizing rock to widen an opening in a lava tube partially<br />

blocked by rubble, or blowing large holes in walls.<br />

GM : (10ft range)(uses a full clip)<br />

In addition to variable power settings, type-2s can be set for a narrow (affecting a single target) or<br />

"wide" beam (affecting two or more targets over a certain area). The frequency of the beam may also<br />

be adjusted to make it more effective against certain types of shields and/or force fields.<br />

Type 2 phasers could also cause severe to deadly phaser burns<br />

Vidiian Harvester<br />

http://en.memory-alpha.org/wiki/Vidiian<br />

Vidiians had a very sophisticated device which was a combination weapon, medical scanner and<br />

surgical instrument. With this device, Vidiian organ harvesters would attack a victim who the device<br />

indicated had healthy and Vidiian-compatible organs or tissues, and transport such bio-material from<br />

the victim into the transporter device used.<br />

Phase Pistol 2d4 (3d4+2 when stunning), range 25m, energy beam, 19-20x2 (1200 creds to sell)<br />

Settings :<br />

Medical Scanner - acts as a medical tri-corder (1 round to detect if the person hit has compatible<br />

organs or tissues). Also reveals the targets physical stats (STR, DEX, CON), Fort, Ref and HP<br />

current/total.<br />

Transport Tissue / Organ - two rounds. One to lock (Ranged attack), one to beam (Target makes Fort<br />

check against DC against 5+skill level of wielder). The organ is sent to a location previously set by the<br />

wielder. The target must be on less than ½ Hit Points otherwise this has no effect (non-lethal counts).<br />

(Note that without training or the Exotic Weapons Feat, the additional settings are unavailable.)<br />

Norlot Rifle / Pistol<br />

Norlots favour rapid fire weapons. Norlot Rifles gain +2 to hit when firing more than 4 shots.<br />

The feat ‘Use Norlot Projectile Weapons’ is used by all Norlot military and this gives a further +2<br />

bonus.

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