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Star Trek Voyager RPG d20 System

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How Skills work in <strong>Star</strong> <strong>Trek</strong> <strong>RPG</strong><br />

Skills in <strong>Star</strong> <strong>Trek</strong> <strong>RPG</strong> are grouped into Skill Sets. Characters get their skill proficiencies based<br />

upon Class and Advanced Training. Characters can use skills that they are not proficient in but<br />

they will receive a –5 modifier to all rolls in reference to Skill Checks they are not Class<br />

proficient in. Skill Points may be allocated into any Skill regardless of whether the character has<br />

a Class proficiency with that Skill Set or not unless specifically noted.<br />

The maximum number of ranks a character may have in a given skill is 4 + 1 per level, maximum<br />

16 ranks.<br />

Skill Points are also gained dependant upon class and level. See the particular Class or Advanced<br />

Training description to see how many Skill Points a character gets per level.<br />

For critical success and failure, please consult the following chart.<br />

Skill Check Success/Failure Table<br />

Results Failure by 16 or more<br />

Absolute failure. No further attempts allowed for 24 hours. If possible, your attempt has the opposite<br />

effect from what you intended.<br />

Failure by 9 - 16<br />

You zone-out while attempting your action and fail miserably. No further attempts allowed for one<br />

hour.<br />

Failure by 1 - 8<br />

You almost got it. You can try again immediately with a +2 bonus to your roll.<br />

0<br />

Congratulations, you made it!<br />

Success by 10 or more<br />

You’re good. You’re so good you can take +5 to all other Skill Checks in the next 15 minutes.<br />

[GM – not sure about that!]<br />

How to make a Skill Check<br />

In order to attempt a Skill Check a player must roll a <strong>d20</strong>, add the number of ranks their character<br />

has in the skill, add the respective ability modifier and then add any other miscellaneous bonus.<br />

If the resulting number is equivalent or higher than the Skill Check’s Target Number, then you’ve<br />

succeeded. If the result is lower, the attempt fails.<br />

A simple task (using a Tricorder to analyze the structural integrity of a building) would have a Target<br />

Number of 14, whereas attempting to isolate the bio-sign of a specific individual on a Space Station<br />

would be more difficult with a prospective Target Number of 28.<br />

The Game Master should determine target Numbers for Skill Checks. Below is a description of all the<br />

skills in the <strong>Star</strong> <strong>Trek</strong> Role Playing Game. Within each description you will find recommended uses<br />

and which ability modifier to add to your Skill Check rolls.

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