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Concussion Missiles<br />
A guided missile fired from a starship for the purpose of destroying another starship. It is typically<br />
powered by one or more rocket motors, usually liquid fuelled. Impulse thrust systems are emerging as<br />
propulsion that will enable future missiles to maintain higher average speed across their engagement<br />
envelope.<br />
Concussion Missiles can be shot down by point defence systems.<br />
Tube cost : 100,000<br />
http://en.memory-alpha.org/wiki/Missile<br />
Weapon Damage Range Type Energy Price TL Repair DC<br />
Cost<br />
Cruise Missile (c 20th cent) 3d8 5000 Projectile 1 50,000 8 15<br />
Cruise Missile (c 21th cent) 4d8 6000 Projectile 1 6,0,000 9 16<br />
Missile (Mark III) 8d8 8000 Projectile 1 100,000 9 17<br />
Missile (Mark IV) 12d8 8000 Projectile 1 160,000 10 18<br />
Missile (Mark V) 14d8 8000 Projectile 1 260,000 11 19<br />
Spatial Nuclear Torpedoes<br />
Spatial Nuclear Torpedoes are projectiles carried by starships. Spatial Nuclear Torpedoes are selfpropelled<br />
nuclear warheads. The yield of these weapons is approximately a 150-kiloton warhead. The<br />
torpedo is usually guided by a guidance system in the starship it was fired from.<br />
Tube cost : 200,000<br />
http://en.memory-alpha.org/wiki/Spatial_torpedo<br />
Weapon Damage Range Type Energy Price TL Repair DC<br />
Cost<br />
Spatial Nuclear Torpedoes 4d12 12,000 Projectile 1 180,000 9 15<br />
Spatial Nuclear Torpedoes (M2) 6d12 12,000 Projectile 1 280,000 10 16<br />
Triton Class 5d12 12,000 Projectile 1 200,000 11 17<br />
Spatial Nuclear Torpedoes (Fast)* 4d12 12,000 Projectile 1 190,000 11 18<br />
Spatial Nuclear Torpedoes (Fast2)* 6d12 12,000 Projectile 1 220,000 12 19<br />
Spatial Nuclear Torpedoes (Long) 6d12 24,000 Projectile 1 280,000 13 22<br />
*All but the Fast versions can be shot down by point defence weapons