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http://en.memory-alpha.org/wiki/Dell<br />

Crewman Dell was a 24th century <strong>Star</strong>fleet officer aboard the USS <strong>Voyager</strong><br />

under Captain Kathryn Janeway. Dell became stranded in the Delta Quadrant<br />

along with the rest of the crew of <strong>Voyager</strong> in 2371.<br />

In 2374, Dell was given the designation "Three of Ten" by Seven of Nine in<br />

her attempt to create an efficient task force. Dell was ordered by Seven to<br />

calibrate the ionic pressure seals on the observation ports of the harmonic<br />

resonance chamber, a duty well suited to his abilities.(VOY: "The Omega<br />

Directive")<br />

====================================================================<br />

Crewman Dell. <strong>Star</strong>fleet Engineering Division, LVL 2 Ops, Human (Male)<br />

====================================================================<br />

HP 13, Attack Roll: +0/-1 (Base 1) Defence: 13 AS: 3 Damage: 3d8 INI -1<br />

STR 10 DEX 8 INT 18 WIS 13 CON 11 CHA 15 F/R/W 2/2/4<br />

Attack Roll(Energy Pistols) : 4<br />

Attack Roll(Energy Rifles) : 4<br />

Attack Roll(Grenades): -1<br />

Combat Jacket (light) (0/3)<br />

Phase Rifle (3d8)<br />

Tricorder<br />

Datapad<br />

5 x Stun grenades<br />

5 x Frag grenades<br />

2550/3000 XP<br />

Ops Skill set: Skill Sets: Everyman, Operations and Communications<br />

Demolition +2 Repair +4 Disable Device +2 Knowledge (Warp Technology) +6 Teleporter Use +6<br />

Write Program +7 Gather Information +3 Diplomacy +2 Sense Motive +4 Bargain +3, Computer Use<br />

+13, First Aid +2, Replicator Use +4, Perception +5, Use Tricorder (tactical) +10, Energy Pistols + 5,<br />

Energy Rifles +5, Craft(Robotics)+6, Search +1, Craft(Miniature Figures) + 4, Knowledge<br />

(Technology) +12, Grenades -1<br />

Feats : Skill Specialty(Computer Use)(+3), <strong>Star</strong>ship Operations<br />

Sensors(Biological Reference). Sensor Expertise (Topographic Imaging). Mind like a Database<br />

Sensors<br />

Mind like a Database: Operations Specialists have a knack for remembering information that<br />

they’ve come across. All those hours of searching information databases rub off after a while. At 2nd<br />

level Operations Specialists gain an inherent +4 to all Knowledge (Technology) checks.

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