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Corruption and Complexity<br />
Computer systems, despite every safe guard, become in more danger of failure the more complicated<br />
they become. Also, if not under a regular maintenance regime then corruption may also occur.<br />
Complexity points are gained as follows:<br />
+1 point per level<br />
+1 point per feat<br />
+1 point per 10 skill ranks<br />
+1 point per 5 skill ranks gained form uploading<br />
Corruption points are gained as follows:<br />
+1 point per week not given any maintenance.<br />
+1 point per HP damage taken<br />
Whenever the GM deems it appropriate (such as well taking heavy damage from phaser fire or<br />
carrying out a day’s worth of highly complicated tasks) a corruption check should be made. Roll a<br />
d100 aiming to get more than the complexity level + corruption level. Normal day to day activity would<br />
not trigger a corruption check.<br />
A failure means that a roll is made on the table below:<br />
01-50 No immediate effect, but general degradation of systems. +1 to corruption<br />
51-60 -1 temporary modifier to a random INT based skill until repaired<br />
61-70 -1 temporary modifier to a random Stat until repaired<br />
71-80 Temporary confusion - stunned for d4 rounds<br />
81-90 Temporary slowing of systems - 2 to all rolls until repaired<br />
91-99 -50xp as memories are lost<br />
00 <strong>System</strong> crash. In effect unconscious until repaired<br />
Removing Corruption<br />
The persons reversing the corruption of the AI/Android must have at least 3 ranks in Repair, 3 ranks in<br />
Write Program and at least 1 rank in Knowledge(Robotics), otherwise they will do more harm than<br />
good.<br />
DC 20+(AIs level) Repair check to fix. Takes 24-Repair skill hours. This removes Repair skill level +<br />
Write Program + Knowledge(Robotics) points of corruption.<br />
An android or AI may maintain itself of course, but not as effectively as a well-trained outsider. When<br />
self-maintaining all DC checks are DC 25+(AIs level) and Corruption will never go below 5 (unless its<br />
below 5 already).<br />
A critical failure (fail on a roll of 1) adds d6 points of Corruption.