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Ace<br />
While regular Pilots may fly for the thrill of it, for an Ace there is something more. An<br />
Ace has a connection to their ship and even a connection to the stars. For an Ace it’s a<br />
personal undertaking to manoeuvre a starship and because of that they have a distinct and<br />
enhanced approach to the controls.<br />
Prerequisites: Base Attack Bonus +6<br />
<strong>Star</strong>ship Operations<br />
<strong>Star</strong>ship Alertness<br />
Pilot 10 Ranks<br />
Navigate 10 Ranks<br />
Plot Course 8 Ranks<br />
The Ace<br />
LVL Base Attack Fort Ref Save Will Special<br />
Defence<br />
Bonus Save<br />
Save<br />
1 1 1 1 1 Affinity +2, Autodock 1<br />
2 1 1 2 1 Like a Sextant 2<br />
3 2 2 3 2 Affinity +4, <strong>Star</strong>ship Dodge 2<br />
4 2 2 3 2 Flyby 3<br />
5 3 3 4 3 Affinity +6 3<br />
Autodock: An Ace can take 10 to Dock except in unusual circumstances (i.e. combat, high solar flare<br />
activity, neutron storm, damaged engines etc)<br />
Affinity: Due to their affinity for their profession Aces gains bonuses at 1st, 2nd and 3rd levels (see<br />
Ace table for progression) to all Pilot and Navigate checks.<br />
Like a Sextant: An Ace need only make one Navigation check per Warp trip instead of the usual 1 per<br />
light-year traveled.<br />
<strong>Star</strong>ship Dodge: An Ace can designate an opposing starship that they are engaged in combat with<br />
and receive a +1 dodge bonus to their starship’s defense.<br />
Flyby: At 4th level the Ace gains the ability to fly to within mere meters of an opposing starship at high<br />
speed. As a result the opposing starship’s Commanding Officer must make a Will save SKILL<br />
CHECK = 1 per level of Ace + 1 per the number of ranks the Ace has in Pilot. If the Will Save is<br />
unsuccessful the enemy ship’s crew is stunned for one round and cannot act.<br />
Game Mechanics<br />
Hit Die: d8<br />
Skill Sets: Everyman, Pilot<br />
4 + INT modifier