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Star Trek Voyager RPG d20 System

ST-VO v23c

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Elite<br />

Trooper<br />

There are situations where what’s needed is someone who knows how to fire a gun.<br />

Well. Whether its repelling a hostile boarding party or sending an Away Team into a<br />

hostile situation, sometimes more direct tactics are necessary than what your average<br />

Tactical Specialist can offer up. Its situations like these where the Elite Trooper shines.<br />

Prerequisites: Base Attack Bonus +8<br />

Combat Precision<br />

Alertness<br />

Quickdraw<br />

Improved Initiative<br />

10 Ranks in Explosive<br />

The Elite Trooper<br />

LVL<br />

Base<br />

Attack<br />

Bonus<br />

Fort<br />

Save<br />

Ref<br />

Save<br />

Will<br />

Save<br />

Special<br />

1 1 1 1 1 Weapon Mastery I<br />

1<br />

Uncanny Dodge (Dexterity Bonus to AC)<br />

2 2 2 2 2 Sure Shot 2<br />

3 3 3 3 2 Weapon Mastery II 2<br />

4 4 3 3 2 Improved Critical 3<br />

5 5 4 4 3 Weapon Mastery III<br />

Uncanny Dodge (can’t be flanked)<br />

Defence<br />

3<br />

Weapon Mastery: At 1st, 3rd and 5th levels the Elite Trooper chooses a specific weapon. Their<br />

enhanced training gives the Elite Trooper a +2 to hit and a +1 to damage with the chosen weapons.<br />

This ability must be applied to a different weapon each time.<br />

Uncanny Dodge: <strong>Star</strong>ting at 1st level the Elite Trooper gains Uncanny Dodge. This allows the Elite<br />

Trooper to maintain their Dexterity Bonus to Defense even when it would normally be taken away. At<br />

5th level, the Elite Trooper can no longer be flanked.<br />

Sure Shot: At 2nd level the Elite Trooper can opt to forego all other attacks and movement in a round<br />

and attempt a Sure Shot. The Elite Trooper makes a single attack with a +4 Concentration bonus to<br />

the attack roll. If successful, the attack automatically does maximum damage for the weapon used.<br />

Can only be used with ranged weapons.

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