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Bounded Awareness in Strategic Settings 57

the same pattern of responses depicted in Figure 3.1 (Ball, Bazerman, & Carroll, 1991;

Grosskopf, Bereby-Meyer, & Bazerman, 2007).

Most individuals have the analytical ability to follow the logic that the optimal offer

is $0 per share. Yet, without assistance, most individuals do not see it. Thus, individuals

systematically exclude information from their decision-making processes that they have

the ability to include. They fail to recognize that their expected return depends on an

acceptance by the other party, which in turn is affected by the rules, which state that

they get to know the true value before accepting or rejecting the offer. This implies that

the acceptance by the target is most likely to occur when it is least desirable to the

negotiator making the offer.

The overwhelming majority of respondents provided solutions that yield a negative

expected return. However, using an adapted version of the Acquiring a Company exercise,

Valley, Moag, and Bazerman (1998) found that if the parties talk face-to-face, the

common result is a trade at a mutually beneficial value. Thus, social interaction creates

a mechanism to overcome the inefficient outcomes predicted by game theory and behavioral

decision theory. Valley and her colleagues suggest that communication enhances

positive utility for benefits gained by the other party, creates trust, and allows for

information exchange not expected by game-theoretic models.

These three problems are particularly good examples of instances in which the rules

of the game and the decisions of others—two absolutely central and often accessible

pieces of information in a negotiation—are out of focus. However, these focusing failures

explain negotiation failures far beyond our five example problems. Ho, Camerer, and

Weigelt (1998) examined a game in which each player was trying to anticipate others’

choices, as follows. Each player chooses a number from 0 to 100. The winning number is

the one closest to one-half of the mean of all of the entries. If the decisions of others and

nuances of the rules of the game are out of focus, 50 emerges as a naïve yet common

submission. But even the simplest logic should lead people to think that if the average

were 50, a better submission would be half the mean, or 25. Of course, this logic requires

attention to the rules of the game. Yet when you consider the decisions of other players, it

should become clear that others may follow this same logic; therefore, if the mean might

be 25, you should submit 12.5. However, if others use this logic, you should submit 6.25,

and so on, down to 0—the equilibrium solution. The winning answer is typically greater

than 0. Simple numbers such as 50 and 25 are common in this game, and come from not

fully considering the rules of the game and the thoughts of other players.

Bounded awareness also affects our assessments of competitors. Camerer and Lovallo

(1999) argue that people are insensitive to the quality of their competition, a phenomenon

they label reference group neglect. Moore, Oesch, and Zietsma (2007)

demonstrate that entrepreneurs are more focused on themselves, their strengths, and

their weaknesses than on the competition. This self-focus makes them too eager to

enter simple contests (which many other competitors also enter) and too reluctant to

enter difficult competitions (which have few competitors) (see also Moore & Cain,

2007). This may in part help account for why the rate of entry into industries like restaurants,

bars, hobby shops, liquor stores, and retail clothing is so persistently excessive.

In order to succeed, a new venture depends on more than the founder’s energy and the

quality of the product or service. It also must be better than the competitors.

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