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DVD Demystified

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<strong>DVD</strong> Technology Primer<br />

Figure 3.6<br />

Frequency masking<br />

and hearing<br />

threshold<br />

ear can adjust its sensitivity in order to pick up soft sounds when not overloaded<br />

by loud sounds. This characteristic causes the effect of temporal<br />

masking, in which you are unable to hear soft sounds for up to 200 milliseconds<br />

after a loud sound and for 2 or 3 milliseconds before a loud sound. 9<br />

Perceptual Coding<br />

103<br />

<strong>DVD</strong> uses three audio data reduction systems: Dolby Digital (AC-3) coding,<br />

MPEG audio coding, and DTS (Coherent Acoustics) coding. All use mathematical<br />

models of human hearing based on sensitivity thresholds, frequency<br />

masking, and temporal masking to remove sounds that you cannot<br />

hear. The resulting information is compressed to about one-third to onetwelfth<br />

the original size with little to no perceptible loss in quality (see<br />

Table 3.1).<br />

Digital audio is sampled by taking snapshots of an analog signal thousands<br />

of times a second. Each sample is a number that represents the<br />

amplitude (strength) of the waveform at that instance in time. Perceptual<br />

9 How can masking work backward in time? The signal presented by the ear to the brain is a<br />

composite built up from stimuli received over a period of about 200 milliseconds. A loud noise<br />

effectively overrides a small portion of the earlier stimuli before it can be accumulated and sent<br />

to the brain.

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