10.01.2013 Views

DVD Demystified

DVD Demystified

DVD Demystified

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Essentials of <strong>DVD</strong> Production<br />

509<br />

rather than one-color subpicture highlights. You can even do fancy motion<br />

highlighting such as flaming or spinning buttons, but it’s much slower on<br />

many players. It will also cause problems on PCs, since moving a mouse<br />

over the button will usually not cause the action highlight effect. If you use<br />

action buttons, be sure to test them on more than one computer.<br />

Do you want to idle out? That is, do you want the menu to automatically<br />

jump somewhere else after a particular amount of time? If so, choose a long<br />

timeout period. Make sure the menu doesn’t time out while the viewer is<br />

still reading it.<br />

Menu Creation Menus are produced with a still or motion video background<br />

and a subpicture highlight overlay. The actual “art” of the buttons<br />

is usually in the video background, while the highlights are used to color or<br />

surround the currently selected button (see Figure 12.2). One of the tricky<br />

parts of menu creation is implementing the subpicture highlights. There are<br />

essentially three ways to create highlights: as a separate color-coded<br />

graphic, as layers in a Photoshop file, or directly in the authoring system.<br />

Four highlight pixel types exist (see Chapter 6 for details). The background<br />

pixel type is always transparent for the video to show through the<br />

pixel. When using separate graphics, the background pixels are usually<br />

mapped to white by the authoring system. The other three pixel types can<br />

be used for highlight effects. These are usually mapped to blue, red, and<br />

black in separate graphics. The four pixels types have one set of colors and<br />

transparencies when the button is highlighted, and a separate set of colors<br />

and transparencies when the button is activated. This means you can use<br />

the same shape for highlighting and activating, but with different colors, or<br />

you can use different shapes by having the activation pixels be transparent<br />

when the button is highlighted, and the highlight pixels be transparent<br />

when the button is activated. Since activation lasts less than a second, you<br />

may decide it’s not worth creating separate graphic designs.<br />

The upshot is that you can use three colors (with three transparency levels)<br />

for button highlighting. Unless you do some clever antialiasing or you stick<br />

with rectangular designs, your highlight graphics will look rough and jaggy.<br />

If you use the auto action feature of <strong>DVD</strong> to create “action buttons” or<br />

“24-bit rollover buttons,” you must make a separate graphic for each highlighted<br />

button. That is, if the menu has 6 buttons, then you have to make 6<br />

graphics, each one with a different button in its highlight state. Each version<br />

is actually a different menu page that is automatically jumped to when<br />

the user changes the button selection.<br />

When you lay out a menu, consider interbutton navigation. The user has<br />

four directional arrow keys to use in jumping from button to button. Try to

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!