Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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This high quality is a sign of the game that<br />
follows. At every stage of the journey it betters<br />
itself, reaching greater levels of craftsmanship<br />
and enjoyment.<br />
The animated intro depicts a beautiful,<br />
Miyazaki-inspired, steampunk world of aerial<br />
battles, huge airships and quaint villages. This<br />
world is delivered to you through the voice of a<br />
diva, singing as if she carried the dreams and<br />
wishes of every inhabitant through her majes-<br />
tic voice. It reminds us of the innocent days<br />
before crude CG renders became standard. As<br />
an added bonus, while the intro song is only<br />
Japanese, American gamers have the choice of<br />
choosing between dubbed voice acting for all<br />
future cut-scenes, or Japanese dialogue with<br />
subtitles. Even here, that dark cynicism which<br />
dwells in all of us can <strong>com</strong>e to the fore. How<br />
many times have people viewed such painstak-<br />
ingly created footage, only to find that the game<br />
within betrays them?<br />
Thankfully SkyGunner doesn’t rest on such<br />
atmospheric styling, and it’s clear that Atlus<br />
didn’t hold back when building the world seen<br />
in the intro. Each of the two selectable charac-<br />
ters [1] have unlimited free reign of the skies<br />
in each stage. The ability to dive in and out of<br />
intense dogfights while hurtling over a giant<br />
flying piano be<strong>com</strong>es second nature, but be fast<br />
because those crab-ships and flute biplanes will<br />
soon be on your tail. Within minutes of starting<br />
the opening level, not only will most people be<br />
questioning why it hasn’t be<strong>com</strong>e mandatory for<br />
all games to have sepia cut-scenes, but they’ll<br />
be hit by the distinct style. This is not a gritty<br />
war simulator, as even the villainous rogues<br />
have an endearing side to them.<br />
The temptation now is to create long lists<br />
of many excellent things that can be experi-<br />
enced during play, but anyone with an ardent<br />
desire to convert others into playing this must<br />
resist such foul temptation. It would do no<br />
good to briefly skim through the facts: the AI<br />
is dynamic and second to none, the levels and<br />
goals are diverse, the wealth of extras to unlock.<br />
[1] With three further to unlock.<br />
No, if you were to explain these things to pos-<br />
sible converts, you would have to explain them<br />
individually.<br />
It may be frustrating, but players need<br />
to realize that unlike almost every other game<br />
ever invented, your aerial <strong>com</strong>rades here never<br />
do stupid things like get in your line of fire, ac-<br />
cidentally kill you or somehow jeopardize your<br />
mission. On the contrary, you can rely on them<br />
to save your hide or paralyze a boss on several<br />
occasions. Any mistakes the AI makes only low-<br />
ers their personal scores at the end of a stage,<br />
thereby allowing you first place and granting<br />
extra bonus material.<br />
Such material is well worth the perse-<br />
verance. Who wouldn’t want extra playable<br />
characters? Of course, explaining such facts<br />
requires tact, since these procurable avatars are<br />
not merely window decoration. Each <strong>com</strong>es with<br />
their own set of stages, objectives, narratives<br />
and special signature attacks. These too, will, of<br />
course, require in-depth explanation when trying<br />
to encourage people to partake in the “gaming<br />
funs.” For the meantime let us move on.<br />
It’s all about the system baby!<br />
If up until this point you had been attempt-<br />
ing to relay such information to someone else,<br />
say on the train, while clutching their overcoat<br />
in order to ensure their <strong>com</strong>plete and utter at-<br />
tention, they may at this point attempt to leave<br />
your <strong>com</strong>pany. This is probably because such<br />
Frustration in an Aerial Fantasy World: A Plea for SkyGunner on PS2 103