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Why Game? 1 - TextFiles.com

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This high quality is a sign of the game that<br />

follows. At every stage of the journey it betters<br />

itself, reaching greater levels of craftsmanship<br />

and enjoyment.<br />

The animated intro depicts a beautiful,<br />

Miyazaki-inspired, steampunk world of aerial<br />

battles, huge airships and quaint villages. This<br />

world is delivered to you through the voice of a<br />

diva, singing as if she carried the dreams and<br />

wishes of every inhabitant through her majes-<br />

tic voice. It reminds us of the innocent days<br />

before crude CG renders became standard. As<br />

an added bonus, while the intro song is only<br />

Japanese, American gamers have the choice of<br />

choosing between dubbed voice acting for all<br />

future cut-scenes, or Japanese dialogue with<br />

subtitles. Even here, that dark cynicism which<br />

dwells in all of us can <strong>com</strong>e to the fore. How<br />

many times have people viewed such painstak-<br />

ingly created footage, only to find that the game<br />

within betrays them?<br />

Thankfully SkyGunner doesn’t rest on such<br />

atmospheric styling, and it’s clear that Atlus<br />

didn’t hold back when building the world seen<br />

in the intro. Each of the two selectable charac-<br />

ters [1] have unlimited free reign of the skies<br />

in each stage. The ability to dive in and out of<br />

intense dogfights while hurtling over a giant<br />

flying piano be<strong>com</strong>es second nature, but be fast<br />

because those crab-ships and flute biplanes will<br />

soon be on your tail. Within minutes of starting<br />

the opening level, not only will most people be<br />

questioning why it hasn’t be<strong>com</strong>e mandatory for<br />

all games to have sepia cut-scenes, but they’ll<br />

be hit by the distinct style. This is not a gritty<br />

war simulator, as even the villainous rogues<br />

have an endearing side to them.<br />

The temptation now is to create long lists<br />

of many excellent things that can be experi-<br />

enced during play, but anyone with an ardent<br />

desire to convert others into playing this must<br />

resist such foul temptation. It would do no<br />

good to briefly skim through the facts: the AI<br />

is dynamic and second to none, the levels and<br />

goals are diverse, the wealth of extras to unlock.<br />

[1] With three further to unlock.<br />

No, if you were to explain these things to pos-<br />

sible converts, you would have to explain them<br />

individually.<br />

It may be frustrating, but players need<br />

to realize that unlike almost every other game<br />

ever invented, your aerial <strong>com</strong>rades here never<br />

do stupid things like get in your line of fire, ac-<br />

cidentally kill you or somehow jeopardize your<br />

mission. On the contrary, you can rely on them<br />

to save your hide or paralyze a boss on several<br />

occasions. Any mistakes the AI makes only low-<br />

ers their personal scores at the end of a stage,<br />

thereby allowing you first place and granting<br />

extra bonus material.<br />

Such material is well worth the perse-<br />

verance. Who wouldn’t want extra playable<br />

characters? Of course, explaining such facts<br />

requires tact, since these procurable avatars are<br />

not merely window decoration. Each <strong>com</strong>es with<br />

their own set of stages, objectives, narratives<br />

and special signature attacks. These too, will, of<br />

course, require in-depth explanation when trying<br />

to encourage people to partake in the “gaming<br />

funs.” For the meantime let us move on.<br />

It’s all about the system baby!<br />

If up until this point you had been attempt-<br />

ing to relay such information to someone else,<br />

say on the train, while clutching their overcoat<br />

in order to ensure their <strong>com</strong>plete and utter at-<br />

tention, they may at this point attempt to leave<br />

your <strong>com</strong>pany. This is probably because such<br />

Frustration in an Aerial Fantasy World: A Plea for SkyGunner on PS2 103

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