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Why Game? 1 - TextFiles.com

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So, where are we now?<br />

Starcraft’s slickness and shininess have<br />

kept it high on the sales charts for years after<br />

its release. If you want to play it today, well, it’s<br />

still on shelves, and it will run on any hardware<br />

you throw at it – its code has been as meticu-<br />

lously engineered as the “balance” in the game<br />

itself. Starcraft has survived: a major overhaul<br />

of the Windows operating system, hell-if-I-<br />

know-how-many generations of new video<br />

cards, and processors that are fifteen or twenty<br />

times faster than what was top-of-the-line at its<br />

release.<br />

But even if you don’t want to play Star-<br />

craft, you’re probably still playing Starcraft.<br />

Computer games are about <strong>com</strong>puter games,<br />

now. Multiplayer, formerly a sort of interesting<br />

afterthought, took off with Starcraft as players<br />

spread across battle.net, Blizzard’s proprietary,<br />

very well-made online game matchmaking ser-<br />

vice (first used for Diablo.) Similar services have<br />

cropped up like weeds. Billy is taking over the<br />

world.<br />

* * *<br />

Before Starcraft, I had shareware.<br />

My father had found a disc filled with it at<br />

an office store. It contained “99 GAMES ON ONE<br />

CD-ROM.” You used to see these discs every-<br />

where, back then, because even though all the<br />

games there were freely-available online, this<br />

was 1998, and the Internet, while exploding,<br />

hadn’t blown <strong>com</strong>pletely open yet. There were<br />

still unwired people around. I was one of them.<br />

I still have this CD-ROM. It is special to me,<br />

absurd as it seems, because there was a lot of<br />

inventive stuff there. I had Raptor, Commander<br />

Keen, Cosmo’s Cosmic Adventure, Jazz Jackrab-<br />

bit, One Must Fall 2097, Mystic Towers, Flying<br />

Tigers, Zone 66, even Pong Kombat – all in all,<br />

a <strong>com</strong>plete education in early-nineties <strong>com</strong>puter<br />

games.<br />

I get emotional when I think about some<br />

of these games. Flying Tigers, for example, was<br />

a simple vertical shooter, but it had soul. There<br />

was feeling within its 500k or so total of data.<br />

The music was low-quality MIDI written by a<br />

guy who probably knew nothing about music<br />

<strong>com</strong>position. Because of that, maybe, every<br />

note sounded clear and perfect, like a distinct<br />

and beautiful thing all on its own. Flying Tigers’<br />

README file listed the actual home address of<br />

its author. He said that if I liked the game, I<br />

should send him a postcard. He liked postcards.<br />

It was because of things like this that I once<br />

spent entire afternoons going through README<br />

files.<br />

Something about the aura surrounding<br />

those shareware games touched me. They<br />

were all experimental to some extent, because<br />

their authors were nearly all hobbyists noodling<br />

around in their spare time. Their games were<br />

their noodles, in digitized form, pressed onto<br />

<strong>com</strong>pact discs, delivered to me and converted in<br />

my mind into pure inspiration.<br />

It was because of those shareware games<br />

that I taught myself QBASIC; I’d wanted to<br />

create something and share it with people and<br />

maybe get a postcard in the process. I may<br />

have spent the majority of my free time for two<br />

years of my life trying to write games this way.<br />

I was never very good at it. Then, when my<br />

family plugged into the Internet, I poked around<br />

and found that the shareware <strong>com</strong>munity had<br />

vanished years before; that my disc was really<br />

a freshly-packaged fossil; that there were no<br />

games like this around anymore at all.<br />

They’d been usurped by Starcraft, the first<br />

big summer blockbuster <strong>com</strong>puter game. Star-<br />

craft, the game you get when a dedicated-but-<br />

dry group of people analyze older games and try<br />

to incorporate the best of them into a massive<br />

edifice of <strong>Game</strong> That Is A <strong>Game</strong>. Starcraft, what<br />

happens when you take a set of ideas and pol-<br />

ish them and polish them and polish them until<br />

there’s nothing left but polish. Starcraft, a very<br />

well made piece of trash that has redefined the<br />

PC gaming landscape.<br />

There are efforts to outdo Starcraft every-<br />

where, now; to force players into the bond-<br />

age-and-discipline thing, to oversimplify in silly<br />

A Calculated Assault on Starcraft and All it Stands For: <strong>Why</strong> I am Not a <strong>Game</strong>r 41

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