Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
So, where are we now?<br />
Starcraft’s slickness and shininess have<br />
kept it high on the sales charts for years after<br />
its release. If you want to play it today, well, it’s<br />
still on shelves, and it will run on any hardware<br />
you throw at it – its code has been as meticu-<br />
lously engineered as the “balance” in the game<br />
itself. Starcraft has survived: a major overhaul<br />
of the Windows operating system, hell-if-I-<br />
know-how-many generations of new video<br />
cards, and processors that are fifteen or twenty<br />
times faster than what was top-of-the-line at its<br />
release.<br />
But even if you don’t want to play Star-<br />
craft, you’re probably still playing Starcraft.<br />
Computer games are about <strong>com</strong>puter games,<br />
now. Multiplayer, formerly a sort of interesting<br />
afterthought, took off with Starcraft as players<br />
spread across battle.net, Blizzard’s proprietary,<br />
very well-made online game matchmaking ser-<br />
vice (first used for Diablo.) Similar services have<br />
cropped up like weeds. Billy is taking over the<br />
world.<br />
* * *<br />
Before Starcraft, I had shareware.<br />
My father had found a disc filled with it at<br />
an office store. It contained “99 GAMES ON ONE<br />
CD-ROM.” You used to see these discs every-<br />
where, back then, because even though all the<br />
games there were freely-available online, this<br />
was 1998, and the Internet, while exploding,<br />
hadn’t blown <strong>com</strong>pletely open yet. There were<br />
still unwired people around. I was one of them.<br />
I still have this CD-ROM. It is special to me,<br />
absurd as it seems, because there was a lot of<br />
inventive stuff there. I had Raptor, Commander<br />
Keen, Cosmo’s Cosmic Adventure, Jazz Jackrab-<br />
bit, One Must Fall 2097, Mystic Towers, Flying<br />
Tigers, Zone 66, even Pong Kombat – all in all,<br />
a <strong>com</strong>plete education in early-nineties <strong>com</strong>puter<br />
games.<br />
I get emotional when I think about some<br />
of these games. Flying Tigers, for example, was<br />
a simple vertical shooter, but it had soul. There<br />
was feeling within its 500k or so total of data.<br />
The music was low-quality MIDI written by a<br />
guy who probably knew nothing about music<br />
<strong>com</strong>position. Because of that, maybe, every<br />
note sounded clear and perfect, like a distinct<br />
and beautiful thing all on its own. Flying Tigers’<br />
README file listed the actual home address of<br />
its author. He said that if I liked the game, I<br />
should send him a postcard. He liked postcards.<br />
It was because of things like this that I once<br />
spent entire afternoons going through README<br />
files.<br />
Something about the aura surrounding<br />
those shareware games touched me. They<br />
were all experimental to some extent, because<br />
their authors were nearly all hobbyists noodling<br />
around in their spare time. Their games were<br />
their noodles, in digitized form, pressed onto<br />
<strong>com</strong>pact discs, delivered to me and converted in<br />
my mind into pure inspiration.<br />
It was because of those shareware games<br />
that I taught myself QBASIC; I’d wanted to<br />
create something and share it with people and<br />
maybe get a postcard in the process. I may<br />
have spent the majority of my free time for two<br />
years of my life trying to write games this way.<br />
I was never very good at it. Then, when my<br />
family plugged into the Internet, I poked around<br />
and found that the shareware <strong>com</strong>munity had<br />
vanished years before; that my disc was really<br />
a freshly-packaged fossil; that there were no<br />
games like this around anymore at all.<br />
They’d been usurped by Starcraft, the first<br />
big summer blockbuster <strong>com</strong>puter game. Star-<br />
craft, the game you get when a dedicated-but-<br />
dry group of people analyze older games and try<br />
to incorporate the best of them into a massive<br />
edifice of <strong>Game</strong> That Is A <strong>Game</strong>. Starcraft, what<br />
happens when you take a set of ideas and pol-<br />
ish them and polish them and polish them until<br />
there’s nothing left but polish. Starcraft, a very<br />
well made piece of trash that has redefined the<br />
PC gaming landscape.<br />
There are efforts to outdo Starcraft every-<br />
where, now; to force players into the bond-<br />
age-and-discipline thing, to oversimplify in silly<br />
A Calculated Assault on Starcraft and All it Stands For: <strong>Why</strong> I am Not a <strong>Game</strong>r 41