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Why Game? 1 - TextFiles.com

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Rayforce, Raystorm and Raycrisis<br />

Francesco-Alessio Ursini<br />

It’s one of those days.<br />

The sun shines but dark clouds are on the<br />

horizon, it’s hot outside and a cold breeze moves<br />

my hair, which keeps getting longer and longer.<br />

I am listening to the Raycrisis OST and<br />

thinking on life and trivial matters. Maybe<br />

they’re trivial because they’re matters of life.<br />

Maybe they’re trivial because I perceive them as<br />

such, because I make them trivial.<br />

1994.<br />

Taito released one of the best shooters<br />

ever. You may not agree with this statement,<br />

fine, but there’s a reason behind this conjecture<br />

of mine. Rayforce is one of the first titles to<br />

start the modern era of shooters. I have written<br />

in my own journal about a possible (and pretty<br />

questionable) arrangement of shooters, based<br />

on their phases of evolution. One of the basic<br />

ideas that I have proposed in that entry is this:<br />

by 1994, the waning of the classic arcade plat-<br />

former and its domination in the matter of score<br />

and points will be overtaken when the shooter<br />

picks up the mantle of the most score-driven<br />

genre.<br />

That’s life, once the alpha male isn’t that<br />

alpha anymore, someone else will take his role.<br />

Or maybe the hierarchy of constraints changes<br />

and suddenly one <strong>com</strong>petitor be<strong>com</strong>es the<br />

114 The <strong>Game</strong>r’s Quarter Issue #3<br />

optimal one. Regardless of the different shades<br />

of theoretical background I choose to use,<br />

one thing is certain: in 1994, there were three<br />

shooters published that marked the transition of<br />

the genre into a more score-driven attitude.<br />

These titles are Batsugun, Raiden DX and<br />

Rayforce. I won’t talk about the first two titles,<br />

even though they might deserve a lengthy and<br />

flamboyant treatise too. I just want to talk,<br />

more or less, about Rayforce, Raystorm and<br />

Raycrisis. My personal life, in some parts, will<br />

leak in. But, as you may already have guessed,<br />

there’s a reason for that.<br />

Rayforce is one of the few titles on the Tai-<br />

to F3 hardware that is not a remake/sequel/etc.<br />

At the very first glance, it’s not even a particu-<br />

larly impressive title. The attract demo is very<br />

simple; a pilot - a girl with green hair - chases a<br />

few ships across an asteroid belt. After the hunt<br />

is over, the title zooms in.<br />

Rayforce.<br />

Or Layer Section, or Gunlock, or Galactic<br />

Attack. These were the various names branded<br />

to the home versions, but I always played<br />

the arcade version Rayforce. Beside that, the<br />

sequels are called Raystorm and Raycrisis, so<br />

I’ll use this name. Now let’s go on - or better,<br />

let’s go back. It is October of 1994, and things<br />

are changing. I don’t really remember what was<br />

going in my life at that time, but it was probably<br />

some trivial matter of love. Those trivial matters

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