03.03.2013 Views

Why Game? 1 - TextFiles.com

Why Game? 1 - TextFiles.com

Why Game? 1 - TextFiles.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

a videogame that regards itself highly. It has<br />

characters designed carefully and a <strong>com</strong>pletely<br />

idiotic story thrown together in such a psuedo-<br />

random fashion that one might mistake it for ar-<br />

tistic. In it, the intertia of natural gameplay has<br />

been stripped out, and all we do is aim a gun at<br />

zombies. There’s no joy of running and changing<br />

direction, sliding on your heels. You move by<br />

pressing a button, and change your course by<br />

choosing an item on a menu. It is bloody and<br />

disturbing, and though it looks exactly as the<br />

producer must have wanted it to, I can’t help<br />

getting the impression that if I had to pick one<br />

game to play on my birthday, I’d rather play<br />

SMB3.<br />

I beat the first stage, save, and turn on<br />

Namco X Cap<strong>com</strong>. That one, I played for two<br />

hours.<br />

Namco X Cap<strong>com</strong>’s box indicates in a<br />

lovely fashion that it belongs to the “other”<br />

genre. With a battle system like Final Fantasy<br />

Tactics meets Xenogears, remixed music that<br />

punctuates Street Fighter II themes in all the<br />

right places (seriously the best mixes I’ve heard<br />

of Street Fighter music), excellent, exuber-<br />

ant sound effects and voices, and a story that<br />

begins with two special police officers in the<br />

year 20XX getting caught in a confused crossfire<br />

between Chun-li chasing Cammy’s flunkies and<br />

Shion Uzuki and KOS-MOS chasing the Gnosis<br />

aliens from Xenosaga to Hachikou Crossing in<br />

Shibuya - well, it’s kind of idiotic. To think that<br />

M. Bison’s Shadowloo forces could be conspiring,<br />

across the galaxy and over many millennia, with<br />

the Gnosis aliens! How this <strong>com</strong>es to include<br />

Arthur from Ghouls ‘n’ Ghosts fighting against<br />

Dmitri Maximoff from Darkstalkers in a grave-<br />

yard, I will not reveal.<br />

Every spring here in Tokyo, when the<br />

cherry blossoms bloom, and they only bloom for<br />

a limited time, <strong>com</strong>pany offices and gatherings<br />

of friends and relatives alike have parties in<br />

major parks. These parties are called “Hanami.”<br />

“Hanami” means “flower-viewing.” You’re not re-<br />

ally viewing the flowers, however; you’re merely<br />

gathered, with the good excuse that flowers<br />

84 The <strong>Game</strong>r’s Quarter Issue #3<br />

which bloom once a year will be all dead in just<br />

a week’s time, drinking as much as possible in<br />

the presence of people you either haven’t seen<br />

since last year or won’t relax with in such a<br />

fashion until next year. Though you may be a<br />

man cheating on your girlfriend with a secretary<br />

in your office, and though your girlfriend, who<br />

works in another office, might be in Ueno Park<br />

on the same night at a hanami of her own, the<br />

fact stands that there are just too many people<br />

around, too much general chaos for anyone to<br />

notice if you kiss that secretary right there, or<br />

even if you punch your boss. Yes, the hanami is<br />

often called the “one time of the year when you<br />

can punch your boss.” None of this is the point<br />

of the hanami, however - not the floral tragedy<br />

of the crisp-aired evening, not the secretary’s<br />

lipstick on your collar, not the drinking, not the<br />

boss-punching - the point is that it is this jumble<br />

of loopy chaos, no matter how the motives<br />

and the paths one may take are always clear:<br />

drink that beer, eat that croquette, watch that<br />

screaming guy with the guitar when he waltzes<br />

in front of your party, laugh appropriately when<br />

so-and-so throws up on such-and-such. After<br />

two hours’ experience playing it, I was able<br />

to declare Namco X Cap<strong>com</strong> the videogame<br />

equivalent of a hanami.<br />

Yet, hours later, deep into the night, I felt<br />

broken and bruised. None of the playing fields in<br />

the game had any terrain. The characters - I...<br />

didn’t like any of them. That’s the most impor-<br />

tant point of this entire piece: taken out of the<br />

contexts of the individual games that made<br />

them famous enough to remember in the<br />

first place, none of these characters were<br />

people I wanted to invite to my birthday<br />

party. I felt tricked by so many things, inside<br />

and out, and delirious, as my fever broke and I<br />

let loose a torrent of sweat all over my blanket,<br />

I felt very stupid and insignificant and used, like<br />

Miyamoto Musashi felt every night when he laid<br />

in bed with his sword thinking about the path of<br />

the warrior. Only - what did I have to similarly<br />

aspire to? I decided many years ago that my<br />

only goal was to grow up to be a great man,

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!