Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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a videogame that regards itself highly. It has<br />
characters designed carefully and a <strong>com</strong>pletely<br />
idiotic story thrown together in such a psuedo-<br />
random fashion that one might mistake it for ar-<br />
tistic. In it, the intertia of natural gameplay has<br />
been stripped out, and all we do is aim a gun at<br />
zombies. There’s no joy of running and changing<br />
direction, sliding on your heels. You move by<br />
pressing a button, and change your course by<br />
choosing an item on a menu. It is bloody and<br />
disturbing, and though it looks exactly as the<br />
producer must have wanted it to, I can’t help<br />
getting the impression that if I had to pick one<br />
game to play on my birthday, I’d rather play<br />
SMB3.<br />
I beat the first stage, save, and turn on<br />
Namco X Cap<strong>com</strong>. That one, I played for two<br />
hours.<br />
Namco X Cap<strong>com</strong>’s box indicates in a<br />
lovely fashion that it belongs to the “other”<br />
genre. With a battle system like Final Fantasy<br />
Tactics meets Xenogears, remixed music that<br />
punctuates Street Fighter II themes in all the<br />
right places (seriously the best mixes I’ve heard<br />
of Street Fighter music), excellent, exuber-<br />
ant sound effects and voices, and a story that<br />
begins with two special police officers in the<br />
year 20XX getting caught in a confused crossfire<br />
between Chun-li chasing Cammy’s flunkies and<br />
Shion Uzuki and KOS-MOS chasing the Gnosis<br />
aliens from Xenosaga to Hachikou Crossing in<br />
Shibuya - well, it’s kind of idiotic. To think that<br />
M. Bison’s Shadowloo forces could be conspiring,<br />
across the galaxy and over many millennia, with<br />
the Gnosis aliens! How this <strong>com</strong>es to include<br />
Arthur from Ghouls ‘n’ Ghosts fighting against<br />
Dmitri Maximoff from Darkstalkers in a grave-<br />
yard, I will not reveal.<br />
Every spring here in Tokyo, when the<br />
cherry blossoms bloom, and they only bloom for<br />
a limited time, <strong>com</strong>pany offices and gatherings<br />
of friends and relatives alike have parties in<br />
major parks. These parties are called “Hanami.”<br />
“Hanami” means “flower-viewing.” You’re not re-<br />
ally viewing the flowers, however; you’re merely<br />
gathered, with the good excuse that flowers<br />
84 The <strong>Game</strong>r’s Quarter Issue #3<br />
which bloom once a year will be all dead in just<br />
a week’s time, drinking as much as possible in<br />
the presence of people you either haven’t seen<br />
since last year or won’t relax with in such a<br />
fashion until next year. Though you may be a<br />
man cheating on your girlfriend with a secretary<br />
in your office, and though your girlfriend, who<br />
works in another office, might be in Ueno Park<br />
on the same night at a hanami of her own, the<br />
fact stands that there are just too many people<br />
around, too much general chaos for anyone to<br />
notice if you kiss that secretary right there, or<br />
even if you punch your boss. Yes, the hanami is<br />
often called the “one time of the year when you<br />
can punch your boss.” None of this is the point<br />
of the hanami, however - not the floral tragedy<br />
of the crisp-aired evening, not the secretary’s<br />
lipstick on your collar, not the drinking, not the<br />
boss-punching - the point is that it is this jumble<br />
of loopy chaos, no matter how the motives<br />
and the paths one may take are always clear:<br />
drink that beer, eat that croquette, watch that<br />
screaming guy with the guitar when he waltzes<br />
in front of your party, laugh appropriately when<br />
so-and-so throws up on such-and-such. After<br />
two hours’ experience playing it, I was able<br />
to declare Namco X Cap<strong>com</strong> the videogame<br />
equivalent of a hanami.<br />
Yet, hours later, deep into the night, I felt<br />
broken and bruised. None of the playing fields in<br />
the game had any terrain. The characters - I...<br />
didn’t like any of them. That’s the most impor-<br />
tant point of this entire piece: taken out of the<br />
contexts of the individual games that made<br />
them famous enough to remember in the<br />
first place, none of these characters were<br />
people I wanted to invite to my birthday<br />
party. I felt tricked by so many things, inside<br />
and out, and delirious, as my fever broke and I<br />
let loose a torrent of sweat all over my blanket,<br />
I felt very stupid and insignificant and used, like<br />
Miyamoto Musashi felt every night when he laid<br />
in bed with his sword thinking about the path of<br />
the warrior. Only - what did I have to similarly<br />
aspire to? I decided many years ago that my<br />
only goal was to grow up to be a great man,