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Why Game? 1 - TextFiles.com

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us we had to wake up early the next morning<br />

for baseball practice. During the afternoons, my<br />

mother would leave Clint downstairs to watch us<br />

play. He always wanted to watch us play.<br />

My mom’s friend, one of our neighbors,<br />

had a son named Heath. Heath was studying<br />

<strong>com</strong>puters at Wichita State University. He had<br />

a Casio keyboard, long fingers, long curly hair,<br />

long glasses. He worked the night shift as drive-<br />

thru guy at Spangles, a central US burger joint.<br />

I’m not sure if they’re still around. My dad got<br />

promoted to major and we moved to Maryland<br />

in 1990. I haven’t been back to Kansas since.<br />

Heath used to <strong>com</strong>e over and knock on our<br />

basement sliding glass door, and we’d let him in<br />

to play some SMB3. Deep in his studies, Heath<br />

had no doubt missed out on “The Wizard,” and<br />

found SMB3 as much a surprise as I’d found<br />

Super Mario Bros., back when our Indian neigh-<br />

bor Rohit had shown it to me for the first time.<br />

Rohit’s dad later got a job as head of KGE’s<br />

Wichita nuclear power plant, and they moved<br />

to a swanky development called “Tallgrass.” Our<br />

videogame-related free rides ended.<br />

Now we had people like Heath mooching<br />

off our NES collection. Sometimes he’d bring<br />

over NG, and we’d revel in watching him beat<br />

it in one life. We loved those long cut scenes<br />

between levels, though hell if we even read the<br />

words. We were just amazed - touched, more<br />

like it, as only children can be touched - that<br />

someone had gone through the effort to put dy-<br />

namic scenes like that in a side-scrolling game.<br />

That’s why we’d never noticed our scores; we<br />

were just racing through to get the cut-scenes.<br />

Heath, enamored of SMB3, bought his own copy,<br />

making it one of only three games he owned for<br />

his own NES, the others being NG and Super<br />

Mario Bros / Duck Hunt.<br />

I remember a lesson Heath had once<br />

taught me with Ultima on his PC. He showed<br />

me how the game offered the player limited<br />

freedom. This was a rainy day, like many rainy<br />

days in Wichita, before SMB3. One of the op-<br />

tions offered to Ultima characters was the option<br />

to attack any old townsperson. He attacked<br />

a little girl. His warrior had twelve hit points;<br />

the little girl had three. He slaughtered her,<br />

and was rewarded one gold. When the game<br />

screen returned to the town, the little girl had<br />

been replaced with a big, blocky, brawny, brown<br />

castle guard. He killed a young boy, then an old<br />

man. Soon, the entire town was full of castle<br />

guards. He attempted to engage one of them in<br />

pleasant conversation, only to result in a battle<br />

- his twelve-hit-point fighter against a three-<br />

hundred-hit-point castle guard. He was snuffed<br />

out quickly. I asked him why the game lets you<br />

kill innocent people, if you don’t get anything<br />

out of it. He told me it does this as a means of<br />

teaching you a lesson. What lesson is it teaching<br />

you? I asked him. He laughed and said, if you<br />

have to ask that, you probably wouldn’t get it.<br />

On that rainy day, the courtyard between<br />

the townhouses at 202 N. Rock Road would turn<br />

a sickly shade of muddy brown, rise up to engulf<br />

all cement patios, and creep into all basements.<br />

The water level would rise up to Heath’s high<br />

waist. I remember him unplugging the power<br />

strip when he sensed danger, and piling all the<br />

cords atop the television. I ran next door to<br />

move our Nintendo and our television, and when<br />

I got back to Heath’s, he had his tower case on<br />

his shoulder.<br />

I guess I kind of learned a sense of justice<br />

that day; from then on I didn’t take baseball<br />

so seriously, and I allowed myself to sink more<br />

deeply into videogames than I’d ever really in-<br />

tended to. Maybe it was a bad thing, or maybe it<br />

was a good thing; it’s not for me to say, because<br />

I’m still here right now, as a human being who<br />

is pleased by some things and upset by others.<br />

One day, Heath treated us to free burg-<br />

ers at Spangles, further cementing his position<br />

as the coolest guy in the world. I always liked<br />

Spangles’ burgers. The cheese was never fully<br />

melted. Now I’m a vegetarian, and I’ve been<br />

one for ten years. It feels creepy to talk about<br />

liking burgers. I’ll admit I never liked the taste<br />

of meat. That partially-melted cheese was the<br />

icing on the cake for me, to mix food meta-<br />

phors. (Actually, I hate cake icing, too.) Natural<br />

Life Non-Warp:DX 75

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