Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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what goes into a video game is not merely work,<br />
but that a game has to be molded into a certain<br />
shape to provoke feeling. They understand the<br />
basics of game mechanics and use this knowl-<br />
edge to create games as un<strong>com</strong>plicated as pos-<br />
sible while still stretching the imagination and<br />
strategic thinking of the gamer. And, most of all,<br />
they know about the ethereal factor known as<br />
“fun,” and the art of producing it in games.<br />
ker-cha.<br />
And thus I fell asleep, dreaming of Makai<br />
Kingdom, Nippon Ichi’s latest game. I slept<br />
horribly — I woke up at three in the morning<br />
to play it and didn’t put it down until 10. Makai<br />
Kingdom contains the very best elements of Dis-<br />
gaea and Phantom Brave in a fusion of immense<br />
proportions. Nippon Ichi adhered to the adage<br />
“keep it simple, stupid” and removed individual<br />
character turns, à la Disgaea, while keeping the<br />
freeform gridless gameplay of Phantom Brave.<br />
The usual multitude of options and ways to play<br />
are further extended in Makai Kingdom, with a<br />
greater variety of different character classes and<br />
weapons to fool around with. More importantly,<br />
the addition of facilities, each with their own bo-<br />
nuses, to the mix further refines the formula, as<br />
opposed to simply re-hashing the gameplay of<br />
previous installments. Finally, the random map<br />
generator gives us a practically infinite number<br />
of stages to play in; many with a “theme” or<br />
special condition that allows the game to con-<br />
tinue to be fresh and interesting.<br />
Yet even with all these new improvements,<br />
Nippon Ichi stays true to their own artistry. The<br />
game remains fine-tuned to the point that feels<br />
like it was thoroughly inspected with a micro-<br />
scope to detect any flaws in the inner mechan-<br />
ics. Each new feature feels like it was added only<br />
after many days’ thought; every new character<br />
class has fills a key niche instead of being in-<br />
utile. Every new feature has a role in the whole<br />
of the experience, so that the game demands<br />
to be viewed as a cohesive identity instead of a<br />
<strong>com</strong>position of isolated elements in order to gain<br />
true cognizance of it. Makai Kingdom continues<br />
Nippon Ichi’s tradition of understanding the<br />
answer to the question “what makes a game?”<br />
With these three games — Disgaea, Phan-<br />
tom Brave and Makai Kingdom — as evidence,<br />
we know that Nippon Ichi’s mastery of the art<br />
form of “the video game” is near perfect. Each<br />
of these games by their own would deserve to<br />
be called classics, yet each somehow improves<br />
the formula even further when no improve-<br />
ment was thought possible without disrupting<br />
the whole of the experience. With a light touch,<br />
they prod and poke around for better ways to<br />
extract fun from each game. Truly, Nippon Ichi<br />
are perfectionists, and a master of their artistry.<br />
We can only hope that they continue in their<br />
own tradition, and somehow scale the bar they<br />
themselves have set once again with their next<br />
game.<br />
attention.<br />
ker-cha.<br />
So, what are you waiting for? Art begs for<br />
How Nippon Ichi Saved My Life 7