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Why Game? 1 - TextFiles.com

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what goes into a video game is not merely work,<br />

but that a game has to be molded into a certain<br />

shape to provoke feeling. They understand the<br />

basics of game mechanics and use this knowl-<br />

edge to create games as un<strong>com</strong>plicated as pos-<br />

sible while still stretching the imagination and<br />

strategic thinking of the gamer. And, most of all,<br />

they know about the ethereal factor known as<br />

“fun,” and the art of producing it in games.<br />

ker-cha.<br />

And thus I fell asleep, dreaming of Makai<br />

Kingdom, Nippon Ichi’s latest game. I slept<br />

horribly — I woke up at three in the morning<br />

to play it and didn’t put it down until 10. Makai<br />

Kingdom contains the very best elements of Dis-<br />

gaea and Phantom Brave in a fusion of immense<br />

proportions. Nippon Ichi adhered to the adage<br />

“keep it simple, stupid” and removed individual<br />

character turns, à la Disgaea, while keeping the<br />

freeform gridless gameplay of Phantom Brave.<br />

The usual multitude of options and ways to play<br />

are further extended in Makai Kingdom, with a<br />

greater variety of different character classes and<br />

weapons to fool around with. More importantly,<br />

the addition of facilities, each with their own bo-<br />

nuses, to the mix further refines the formula, as<br />

opposed to simply re-hashing the gameplay of<br />

previous installments. Finally, the random map<br />

generator gives us a practically infinite number<br />

of stages to play in; many with a “theme” or<br />

special condition that allows the game to con-<br />

tinue to be fresh and interesting.<br />

Yet even with all these new improvements,<br />

Nippon Ichi stays true to their own artistry. The<br />

game remains fine-tuned to the point that feels<br />

like it was thoroughly inspected with a micro-<br />

scope to detect any flaws in the inner mechan-<br />

ics. Each new feature feels like it was added only<br />

after many days’ thought; every new character<br />

class has fills a key niche instead of being in-<br />

utile. Every new feature has a role in the whole<br />

of the experience, so that the game demands<br />

to be viewed as a cohesive identity instead of a<br />

<strong>com</strong>position of isolated elements in order to gain<br />

true cognizance of it. Makai Kingdom continues<br />

Nippon Ichi’s tradition of understanding the<br />

answer to the question “what makes a game?”<br />

With these three games — Disgaea, Phan-<br />

tom Brave and Makai Kingdom — as evidence,<br />

we know that Nippon Ichi’s mastery of the art<br />

form of “the video game” is near perfect. Each<br />

of these games by their own would deserve to<br />

be called classics, yet each somehow improves<br />

the formula even further when no improve-<br />

ment was thought possible without disrupting<br />

the whole of the experience. With a light touch,<br />

they prod and poke around for better ways to<br />

extract fun from each game. Truly, Nippon Ichi<br />

are perfectionists, and a master of their artistry.<br />

We can only hope that they continue in their<br />

own tradition, and somehow scale the bar they<br />

themselves have set once again with their next<br />

game.<br />

attention.<br />

ker-cha.<br />

So, what are you waiting for? Art begs for<br />

How Nippon Ichi Saved My Life 7

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