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Why Game? 1 - TextFiles.com

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than one-hundred percent on tests the day<br />

after they were taken. When she did this after<br />

the first test, mine was one of the names she’d<br />

called out. As at least twenty-five people in the<br />

room looked at me with an expression of burn-<br />

ing hatred, I shrugged. I had not tried, truly,<br />

hadn’t even studied, it wasn’t my fucking fault; I<br />

wasn’t an A-student because I had ever wanted<br />

to be one, stop looking at me that way.<br />

That day after class, Billy found me. He<br />

was a kid who breathed through his mouth and<br />

found climbing a single flight of stairs exhaust-<br />

ing. He was also a year younger than me - he’d<br />

been taking that Algebra II class anyway be-<br />

cause he was a Mathematical Child Prodigy.<br />

“You’re smart. Let’s be friends,” He said.<br />

“No,” I said.<br />

He laughed.<br />

“You’re funny, too!”<br />

* * *<br />

Billy found out that I played videogames.<br />

This was exciting to him because, hey, he played<br />

games, too. He had a PC and all three consoles<br />

of the current generation.<br />

He liked Starcraft, and told me all about<br />

the strategies he used to play it. He frequently<br />

did this at some length.<br />

“I like Starcraft because it is such a well-<br />

made game,” he’d tell me, and I’d feel a weird<br />

echo. “It’s so…so balanced. You’ve got the<br />

Terrans, and…and the Protoss, and….,” he was<br />

breathing heavily here, again, like he was too<br />

excited to finish his sentence, “and the Zerg.<br />

You know what? I like playing as the Zerg…”<br />

Every time I tried to talk to Billy about<br />

electronic games of any sort, there would be a<br />

bizarre barrier of understanding. I’d managed<br />

to get him to understand one day, for just a<br />

moment, that I did not like Starcraft. He asked<br />

me why, and I told him. The game, I said, feels<br />

cold to me. It has no personality. No feeling. It<br />

boils down to nothing more than numbers and<br />

balance. It is soulless and empty. I play it and I<br />

feel tired and drained.<br />

Billy would listen to this, and then tell me<br />

that the game feels less empty if you play as<br />

Zerg, because then you can have more units.<br />

I’d give up.<br />

For at least a little while, Starcraft turns<br />

everyone who plays it into Billy. The effect may<br />

or may not wear off, given time, but it is har-<br />

rowing and freakish.<br />

The first time I played the game, I was<br />

thrown into a state of abject confusion. A friend<br />

of mine, functionally identical to Daniel and Billy<br />

but not either, as this was a while after the for-<br />

mer and before the latter - - was yelling at me.<br />

“No, no, do it faster! Faster! Faster, you…<br />

you’re going to get killed! Don’t you fucking<br />

know what this game is like? Wait, wait, hit<br />

F10.”<br />

he said.<br />

I did. The game paused.<br />

“Let me teach you about the hotkeys now,”<br />

* * *<br />

If the mere existence of Starcraft is char-<br />

acterized by a certain amount of arbitration,<br />

so is every individual aspect of its design. The<br />

interface gets in your way ninety-nine percent of<br />

the time. It is supposed to do that.<br />

A Calculated Assault on Starcraft and All it Stands For: <strong>Why</strong> I am Not a <strong>Game</strong>r 39

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