Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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Morality and Emulation on the PSP<br />
By Matthew Williamson<br />
I admit it: I bought my PSP with the knowl-<br />
edge that I would most likely be playing NES<br />
and Genesis games on it. In fact, I know more<br />
than a few other people like myself. There is a<br />
certain joy to be found in loading up my PSP to<br />
a game of Contra.<br />
Despite what Sony’s marketing is trying to<br />
tell us, the PSP is the underdog out the gate.<br />
They’re losing money with every system sold,<br />
but with Nintendo’s dominance over the hand-<br />
held market it was their only way to get a foot<br />
in the door. A small (though noteworthy) release<br />
line-up, low battery life and long load times<br />
make it even more difficult for Sony to lighten<br />
wallets with their $250 price tag. To their ben-<br />
efit, they offer a beautiful, wide screen and the<br />
ability to play MP3s and “DVD quality” video out<br />
of the box. In order to take advantage of these<br />
features, Sony’s PSP uses the same Memory<br />
Stick Duo that they’ve been using with nearly all<br />
of their digital cameras, mp3 players, and VAIO<br />
<strong>com</strong>puters for the past three years.<br />
It’s this Memory Stick Duo that is the key<br />
to getting emulators working on your PSP. If<br />
your PSP has version 1.5 or earlier firmware, all<br />
it takes is a little know-how and either a USB<br />
to Mini-USB Cable or a Memory stick slot on<br />
your PC then it’s as simple as moving a file from<br />
your PC to your PSP, adding some backup ROM<br />
files and selecting the emulator from the PSP<br />
browser. It’s almost too easy. Of course, in order<br />
to reach this point, crackers and hackers had to<br />
break the security measures in the PSP’s firm-<br />
ware. Apparently, hacking the 1.00 firmware,<br />
which was installed on the first batch of PSPs<br />
shipped in Japan, was pretty easy, but Sony<br />
threw a band-aid on these efforts by shipping<br />
the US PSPs with the unhackable version 1.50<br />
firmware, or so they thought...<br />
Like a low-level drug dealer, Sony foregoes<br />
profit at the beginning only to make it back later<br />
by selling their games, movies, and high-ca-<br />
pacity memory sticks at a price well over cost.<br />
Everything you’ll need to enjoy the system<br />
is handed to you in the beginning. The first<br />
systems to hit shelves even came with Spider-<br />
man 2 on UMD and a disc of PSP trailers giving<br />
you just enough of a taste to get you addicted.<br />
You’re even given a small but <strong>com</strong>petent 32mb<br />
Memory Stick Duo for which to use as a memory<br />
card and experiment with the MP3 and photo<br />
features at a small scale. All of this <strong>com</strong>es with<br />
the “value pack” that Sony has made available<br />
for a high fetching price.<br />
Sony intends for gamers to buy their<br />
games for $40 to $50 - the same price as games<br />
on their current home console. In exchange,<br />
gamers are offered top quality, near-PS2 level<br />
graphics. To reach this quality without the bat-<br />
tery dying too fast for the publishers, we are<br />
given decreased polygon counts and increased<br />
load times. For a 1 minute, 30 second race in<br />
Midnight Club for the PSP - one of the worst<br />
In a Sea of Intellectual Propery, Pirates Arise. 121