03.03.2013 Views

Why Game? 1 - TextFiles.com

Why Game? 1 - TextFiles.com

Why Game? 1 - TextFiles.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Morality and Emulation on the PSP<br />

By Matthew Williamson<br />

I admit it: I bought my PSP with the knowl-<br />

edge that I would most likely be playing NES<br />

and Genesis games on it. In fact, I know more<br />

than a few other people like myself. There is a<br />

certain joy to be found in loading up my PSP to<br />

a game of Contra.<br />

Despite what Sony’s marketing is trying to<br />

tell us, the PSP is the underdog out the gate.<br />

They’re losing money with every system sold,<br />

but with Nintendo’s dominance over the hand-<br />

held market it was their only way to get a foot<br />

in the door. A small (though noteworthy) release<br />

line-up, low battery life and long load times<br />

make it even more difficult for Sony to lighten<br />

wallets with their $250 price tag. To their ben-<br />

efit, they offer a beautiful, wide screen and the<br />

ability to play MP3s and “DVD quality” video out<br />

of the box. In order to take advantage of these<br />

features, Sony’s PSP uses the same Memory<br />

Stick Duo that they’ve been using with nearly all<br />

of their digital cameras, mp3 players, and VAIO<br />

<strong>com</strong>puters for the past three years.<br />

It’s this Memory Stick Duo that is the key<br />

to getting emulators working on your PSP. If<br />

your PSP has version 1.5 or earlier firmware, all<br />

it takes is a little know-how and either a USB<br />

to Mini-USB Cable or a Memory stick slot on<br />

your PC then it’s as simple as moving a file from<br />

your PC to your PSP, adding some backup ROM<br />

files and selecting the emulator from the PSP<br />

browser. It’s almost too easy. Of course, in order<br />

to reach this point, crackers and hackers had to<br />

break the security measures in the PSP’s firm-<br />

ware. Apparently, hacking the 1.00 firmware,<br />

which was installed on the first batch of PSPs<br />

shipped in Japan, was pretty easy, but Sony<br />

threw a band-aid on these efforts by shipping<br />

the US PSPs with the unhackable version 1.50<br />

firmware, or so they thought...<br />

Like a low-level drug dealer, Sony foregoes<br />

profit at the beginning only to make it back later<br />

by selling their games, movies, and high-ca-<br />

pacity memory sticks at a price well over cost.<br />

Everything you’ll need to enjoy the system<br />

is handed to you in the beginning. The first<br />

systems to hit shelves even came with Spider-<br />

man 2 on UMD and a disc of PSP trailers giving<br />

you just enough of a taste to get you addicted.<br />

You’re even given a small but <strong>com</strong>petent 32mb<br />

Memory Stick Duo for which to use as a memory<br />

card and experiment with the MP3 and photo<br />

features at a small scale. All of this <strong>com</strong>es with<br />

the “value pack” that Sony has made available<br />

for a high fetching price.<br />

Sony intends for gamers to buy their<br />

games for $40 to $50 - the same price as games<br />

on their current home console. In exchange,<br />

gamers are offered top quality, near-PS2 level<br />

graphics. To reach this quality without the bat-<br />

tery dying too fast for the publishers, we are<br />

given decreased polygon counts and increased<br />

load times. For a 1 minute, 30 second race in<br />

Midnight Club for the PSP - one of the worst<br />

In a Sea of Intellectual Propery, Pirates Arise. 121

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!