Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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I remember Gun Frontier with very mixed<br />
feelings. Have you ever played it, maybe on Sat-<br />
urn - where you might have exploited the auto<br />
fire feature to make the game easier and more<br />
enjoyable? Back in 1990 I had a lot of prob-<br />
lems with it, courtesy of the insane number of<br />
enemies and the necessity to button-mash like a<br />
fiend. My uncle made a simple hack to partially<br />
overclock the fire rate, which was helpful, but<br />
made me feel like a cheater.<br />
I discovered recently that this game (and<br />
since I mentioned it, Carrier Airwing too) were<br />
some of the targets of such cheaty practices in<br />
many Japanese arcades. Hell, at some points<br />
programmers gave up and started putting auto<br />
fire in as the default option in shooters.<br />
Gun Frontier hasn’t aged well. Rendering<br />
techniques were pretty primitive, gameplay was<br />
a bit stiff, even for the time, and the game has<br />
a nasty ranking system and even worse restart<br />
points. Yet still, there was something about the<br />
game (even if this has by no means the best<br />
audio work by Yack and OGR), about its peculiar<br />
and truly original atmosphere, about the space<br />
shuttles half-covered by the dunes in Stage 4<br />
and the incredibly climatic duel at the end of the<br />
game.<br />
The game itself is pretty simple. Well, one<br />
original idea is its power-up system. You need<br />
five small icons to get one extra power level,<br />
and 40 small bomb icons for an extra bomb. Ok,<br />
this is not a true innovation as most Compile<br />
games worked in that way, but that was the first<br />
time that I saw such an approach in an arcade<br />
game. Small but meaningful change, eh? There<br />
is at least one point in which you can send a<br />
mid-boss to its resting place in such a way that<br />
it gives you a few extra points if you destroy it<br />
by targeting a specific area. There are so many<br />
96 The <strong>Game</strong>r’s Quarter Issue #3<br />
shooters since that use this mechanic that I find<br />
it pointless to stress again how influential this<br />
game has been.<br />
Back when I was 12, I couldn’t predict<br />
that this game would have such a deep impact<br />
on future shooters. Well, I didn’t care, nor do I<br />
really care now. My enjoyment wasn’t a question<br />
of gameplay. I mean, the gameplay is simple<br />
- shoot stuff before it shoots you. The final<br />
boss battle works like an old western duel: you<br />
need to be the quick if you don’t want to be the<br />
dead, leaving Gloria to be engulfed by an eternal<br />
nightmare. This is but one great thing about the<br />
game, much in the vein of the epic duels be-<br />
tween the white hats and the black hats. Except<br />
nobody is wearing a white or black hat. Actually,<br />
I wouldn’t even suggest shades of gray: after<br />
all, it’s just a game.<br />
The important thing is that there are two<br />
main reasons to play: score and atmosphere. As<br />
I said, the game hasn’t a particular score-sys-<br />
tem to talk about, so frankly, I played it for the<br />
atmosphere. Speaking of which, I think that its<br />
melancholic atmosphere is what made me think<br />
of Sergio Leone’s western movies in the first<br />
place.<br />
Atmosphere was why other people played<br />
this shooter as well. I wouldn’t label it as a<br />
very successful game – not in the sense that I<br />
needed to queue to play it, which is usually a<br />
good indication of success for an arcade game.<br />
Despite its relative unpopularity, there were<br />
a few people playing it with gusto and passion<br />
- among them my father and uncle. They were<br />
the ones who constantly made <strong>com</strong>parisons<br />
to westerns by Leone while I kept thinking of<br />
Matsumoto’s anime.<br />
I don’t know if the true West had improb-<br />
able heroes flying on planes built like Smith and