Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
simple yet rich design. Could a man grow to love<br />
Gundam because of a run-in with a Gundam<br />
model? Perhaps.<br />
Now, could a child grow to love Super Mario<br />
videogames because of a little plastic figurine of<br />
Super Mario? I wager that he could not. I wager<br />
that it just plain isn’t possible.<br />
I love SMB3 because of its nature of a<br />
videogame. I love it because of the care that<br />
evidently went into the placement of every<br />
bouncing enemy, moving platform, and bot-<br />
tomless pit. I love it because of the progression<br />
of its challenge. I love it because of the way it<br />
moves, not because of the way it looks while<br />
standing still. The producers of the movie “The<br />
Wizard” knew SMB3’s virtues extended as far as<br />
the way it played and moved.<br />
Mario himself, I couldn’t care less about.<br />
He’s little. He’s chubby. He’s got that stupid hat<br />
and those stupid overalls. Sure, we’re told he<br />
has the hat because he had the hat in Don-<br />
key Kong and he had the hat in Donkey Kong<br />
because they couldn’t afford to animate his hair.<br />
He has white gloves because otherwise he hands<br />
wouldn’t show up; he has suspenders because<br />
it makes it look like his arms are moving. Mario<br />
is a character that evolved into a Mickey-Mouse-<br />
y work of modern art from a single tiny sprite.<br />
That he remained unchanged from Donkey Kong<br />
until his latest appearance, in Dance Dance<br />
Revolution Starring Mario, is something we can<br />
attribute to either his owners’ sense of pride in<br />
the character or their refusal to make anything<br />
different. Nintendo has created and owned<br />
many brands in the past two decades. It has, at<br />
every opportunity, refused to not use something<br />
it owns (unless that something is Kid Icarus,<br />
though <strong>com</strong>e on, let’s stop kidding ourselves<br />
and forget about that one).<br />
<strong>Why</strong> do I feel this sudden animosity about<br />
Mario? Maybe it’s his current overpresence. In<br />
Mario DDR and Mario Baseball, as well as Mario<br />
Tennis and Mario Golf and Mario Party, we have<br />
opportunities to look at a three-dimensional,<br />
cleanly shaded Super Mario doing things like<br />
swinging golf clubs or tennis rackets, or running<br />
86 The <strong>Game</strong>r’s Quarter Issue #3<br />
on a treadmill as a means of entertaining party<br />
guests. It’s tacky. It’s not cute. And yet I know<br />
why it’s being done. By giving Mario a golf club<br />
and putting Camelot software in charge, we end<br />
up with a capable team of golf-game-makers<br />
making a golf game starring Mario, which will<br />
sell because it stars Mario. The games them-<br />
selves would be good even without Mario, which<br />
is crucial (except that new <strong>Game</strong>cube Mario Ten-<br />
nis game, which is a cheating son of a bitch):<br />
Mario is merely the wallpaper to assure people’s<br />
purchase. In the case of Mario Baseball, which is<br />
made by the Namco team that handles the Fam-<br />
ily Stadium Baseball series, the Mario characters<br />
are used to replace the series’ blander, trivial,<br />
generic characters. Anyone who would love the<br />
Family Stadium games despite their dead-bor-<br />
ing bobble-headed players would embrace Mario<br />
Baseball.<br />
Yet, what is Nintendo trying to do with<br />
Mario? What is he, to them? Is he a character?<br />
Or is he a brand? Or is he both?<br />
As a brand, he will never be as popular<br />
as Mickey Mouse. Mickey Mouse has cursed<br />
world thought for close to a century. It was<br />
rumored, back in the 1980s, that more kids<br />
recognized Super Mario than recognized Mickey<br />
Mouse. I think this has something to do with the<br />
videogames. The kids only knew Mario because<br />
they played the videogames. It was Nintendo<br />
of America that took the first steps down the<br />
path to the dark side with Super Mario Bros. 2;<br />
called “Doki Doki Panic” in Japan, it originally<br />
starred Arabian-nights-looking characters. It<br />
was designed by Shigeru Miyamoto and had an<br />
altogether bouncy enough vibe. So they added<br />
Mario characters - Mario, Luigi, the Princess, and<br />
Toad - and made them all look so bright and de-<br />
lightful that it could not be denied that this was<br />
a Mario game. SMB3 was a Mario game as well,<br />
and by the time Mario’s green dinosaur pal Yoshi<br />
was introduced in Super Mario World, Mario’s<br />
stardom was essentially over. Sure, he set the<br />
world on fire with Super Mario 64, though the<br />
conceptual gusto of that game is, even now, rat-<br />
ed higher than its execution. It is programmed