03.03.2013 Views

Why Game? 1 - TextFiles.com

Why Game? 1 - TextFiles.com

Why Game? 1 - TextFiles.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

chain-<strong>com</strong>bo, the game slows down slightly. The<br />

fact that the PS2 is also dealing with two sets of<br />

individualistic and highly <strong>com</strong>petent AI for your<br />

allies, as well as each and every one of those<br />

dozens of enemies, makes no difference. Even<br />

when other games such as Bangai-O intention-<br />

ally use slowdown to aid in what the game is<br />

trying to achieve, it is apparently not accept-<br />

able. <strong>Game</strong>s simply must run at full speed, at<br />

all times, regardless of anything else, otherwise<br />

they should be consigned to hell itself. Appar-<br />

ently. That’s right, you will find people slighting<br />

SkyGunner for its slowdown while totally failing<br />

to realize that there is a “variable processor<br />

mode” that locks the framerate and removes all<br />

slowdown by slightly lowering the impeccable<br />

visual quality.<br />

Others still will lament the controls, say-<br />

ing that the camera is too difficult to use. The<br />

fact that it tracks a specifically selected enemy<br />

makes things tricky to navigate. Again, such<br />

faults are not due to the game, but due to peo-<br />

ple failing to read the manual and experiment<br />

with the options. The camera can be locked<br />

behind-the-player, and the controls simplified to<br />

be more like those of an arcade title.<br />

In the grand scheme of things there is little<br />

to fault with SkyGunner. The only thing going<br />

against it is its genre; those who dislike light-<br />

hearted and blithe settings or even the notion of<br />

flying, will not enjoy SkyGunner. Still, you just<br />

can’t reach some people, and so for different<br />

reasons it has be<strong>com</strong>e similar to Ico, or Rez.<br />

Some people at the time were simply empty<br />

inside and would not allow themselves to be<br />

swayed.<br />

This is a terrible shame, since the things<br />

SkyGunner attempted should have been adopted<br />

by the games industry as a whole. They weren’t,<br />

and as such we have games like Forbidden Siren<br />

that in all honesty should have had both English<br />

and Japanese dialogue, with the option for sub-<br />

titles. With the medium of DVD now <strong>com</strong>mon-<br />

place, why aren’t all games like this?<br />

Often we have endless and generic CG<br />

rendered cut-scenes, crude and quick to age as<br />

technology progresses. Just think to yourself,<br />

how many games this generation have used<br />

hand-animated cinemas as opposed to CG? Look<br />

at manuals, forgotten is the skill of hand-drawn<br />

artwork it seems.<br />

People were also so quick to judge the<br />

optional slowdown and overlook variable pro-<br />

cessing, one of the most innovative highlights of<br />

game design this generation, alongside the 60Hz<br />

option for PAL gamers.<br />

As if this frustration at the masses could<br />

get no worse, the hard work that went into each<br />

of the different characters, each with their wildly<br />

different levels, some of which housed within<br />

them the most spectacular set-piece battles ever<br />

seen, was all ignored and overlooked. People<br />

simply could not see the devotion that went into<br />

the game.<br />

To add further insult to injury, lesser games<br />

by lesser developers would go on to hold that<br />

acclaimed number one spot in sales lists. Utter<br />

generic tripe by <strong>com</strong>panies such as EA, games<br />

not even worthy of being mentioned, went on to<br />

be bought by the thousands.<br />

Well, this madness ends here and now. I<br />

can only hope that this is sufficient to convince<br />

you of the quality of SkyGunner, and encour-<br />

age you to play it. Once you have seen these<br />

things in action for yourself, it is then your duty<br />

to spread the word, not only about SkyGunner,<br />

but all great games released this generation that<br />

have been overlooked and ignored. Go forth and<br />

play them before the looming next-generation of<br />

powerhouse systems arrive, and then tell oth-<br />

ers. These games deserve the recognition.<br />

Frustration in an Aerial Fantasy World: A Plea for SkyGunner on PS2 105

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!