Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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chain-<strong>com</strong>bo, the game slows down slightly. The<br />
fact that the PS2 is also dealing with two sets of<br />
individualistic and highly <strong>com</strong>petent AI for your<br />
allies, as well as each and every one of those<br />
dozens of enemies, makes no difference. Even<br />
when other games such as Bangai-O intention-<br />
ally use slowdown to aid in what the game is<br />
trying to achieve, it is apparently not accept-<br />
able. <strong>Game</strong>s simply must run at full speed, at<br />
all times, regardless of anything else, otherwise<br />
they should be consigned to hell itself. Appar-<br />
ently. That’s right, you will find people slighting<br />
SkyGunner for its slowdown while totally failing<br />
to realize that there is a “variable processor<br />
mode” that locks the framerate and removes all<br />
slowdown by slightly lowering the impeccable<br />
visual quality.<br />
Others still will lament the controls, say-<br />
ing that the camera is too difficult to use. The<br />
fact that it tracks a specifically selected enemy<br />
makes things tricky to navigate. Again, such<br />
faults are not due to the game, but due to peo-<br />
ple failing to read the manual and experiment<br />
with the options. The camera can be locked<br />
behind-the-player, and the controls simplified to<br />
be more like those of an arcade title.<br />
In the grand scheme of things there is little<br />
to fault with SkyGunner. The only thing going<br />
against it is its genre; those who dislike light-<br />
hearted and blithe settings or even the notion of<br />
flying, will not enjoy SkyGunner. Still, you just<br />
can’t reach some people, and so for different<br />
reasons it has be<strong>com</strong>e similar to Ico, or Rez.<br />
Some people at the time were simply empty<br />
inside and would not allow themselves to be<br />
swayed.<br />
This is a terrible shame, since the things<br />
SkyGunner attempted should have been adopted<br />
by the games industry as a whole. They weren’t,<br />
and as such we have games like Forbidden Siren<br />
that in all honesty should have had both English<br />
and Japanese dialogue, with the option for sub-<br />
titles. With the medium of DVD now <strong>com</strong>mon-<br />
place, why aren’t all games like this?<br />
Often we have endless and generic CG<br />
rendered cut-scenes, crude and quick to age as<br />
technology progresses. Just think to yourself,<br />
how many games this generation have used<br />
hand-animated cinemas as opposed to CG? Look<br />
at manuals, forgotten is the skill of hand-drawn<br />
artwork it seems.<br />
People were also so quick to judge the<br />
optional slowdown and overlook variable pro-<br />
cessing, one of the most innovative highlights of<br />
game design this generation, alongside the 60Hz<br />
option for PAL gamers.<br />
As if this frustration at the masses could<br />
get no worse, the hard work that went into each<br />
of the different characters, each with their wildly<br />
different levels, some of which housed within<br />
them the most spectacular set-piece battles ever<br />
seen, was all ignored and overlooked. People<br />
simply could not see the devotion that went into<br />
the game.<br />
To add further insult to injury, lesser games<br />
by lesser developers would go on to hold that<br />
acclaimed number one spot in sales lists. Utter<br />
generic tripe by <strong>com</strong>panies such as EA, games<br />
not even worthy of being mentioned, went on to<br />
be bought by the thousands.<br />
Well, this madness ends here and now. I<br />
can only hope that this is sufficient to convince<br />
you of the quality of SkyGunner, and encour-<br />
age you to play it. Once you have seen these<br />
things in action for yourself, it is then your duty<br />
to spread the word, not only about SkyGunner,<br />
but all great games released this generation that<br />
have been overlooked and ignored. Go forth and<br />
play them before the looming next-generation of<br />
powerhouse systems arrive, and then tell oth-<br />
ers. These games deserve the recognition.<br />
Frustration in an Aerial Fantasy World: A Plea for SkyGunner on PS2 105