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Why Game? 1 - TextFiles.com

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huge, but there’s no save game option or in-<br />

struction manual. But it’s really cool, since you<br />

can start the game and <strong>com</strong>plete it in 30 min-<br />

utes. Even though there are 40 hours of game-<br />

play. And none of that crap with gold, or leveling<br />

up, or a million different items. It’s pure, you<br />

see? Pure energy, pure time, pure space, man.”<br />

If they don’t accuse you of insanity and<br />

revoke your game designer license after that, I’d<br />

be very surprised. Today’s publishers want sure<br />

fire hits - things people can relate to without<br />

having to experience them first. This is why ev-<br />

ery second design brief submitted today begins<br />

with “It’s like GTA, but different.”<br />

There remain, of course, problems with<br />

people abusing the system then feeling cheated<br />

and claiming the game doesn’t provide enough<br />

value for your money. Not to mention, you<br />

would need one hell of a designer for the kind<br />

of 18 month development hell that this would<br />

require. Remember, for such a concept to work,<br />

the actual design and layout would need to be<br />

absolutely perfect.<br />

Despite the world of problems with this<br />

concept, it continues to prove a fascination for<br />

me. Like a piece of glass glinting in the sun that<br />

you can’t quite seem to take your eyes off of.<br />

Perhaps as gaming evolves, such unusual ideas<br />

may have the chance to get made.<br />

An RPG Without Saves 63

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