Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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huge, but there’s no save game option or in-<br />
struction manual. But it’s really cool, since you<br />
can start the game and <strong>com</strong>plete it in 30 min-<br />
utes. Even though there are 40 hours of game-<br />
play. And none of that crap with gold, or leveling<br />
up, or a million different items. It’s pure, you<br />
see? Pure energy, pure time, pure space, man.”<br />
If they don’t accuse you of insanity and<br />
revoke your game designer license after that, I’d<br />
be very surprised. Today’s publishers want sure<br />
fire hits - things people can relate to without<br />
having to experience them first. This is why ev-<br />
ery second design brief submitted today begins<br />
with “It’s like GTA, but different.”<br />
There remain, of course, problems with<br />
people abusing the system then feeling cheated<br />
and claiming the game doesn’t provide enough<br />
value for your money. Not to mention, you<br />
would need one hell of a designer for the kind<br />
of 18 month development hell that this would<br />
require. Remember, for such a concept to work,<br />
the actual design and layout would need to be<br />
absolutely perfect.<br />
Despite the world of problems with this<br />
concept, it continues to prove a fascination for<br />
me. Like a piece of glass glinting in the sun that<br />
you can’t quite seem to take your eyes off of.<br />
Perhaps as gaming evolves, such unusual ideas<br />
may have the chance to get made.<br />
An RPG Without Saves 63