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Why Game? 1 - TextFiles.com

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I Like to Watch<br />

Ancil Anthropy<br />

When I was very little, too young yet to<br />

play games, I watched my parents play on their<br />

Nintendo Entertainment System; Super Mario<br />

Bros., usually. To my young eyes, eyes that had<br />

never seen a squid or large mushroom, those<br />

vague pixels took on shapes that were inexpli-<br />

cable and wondrous. I thought bloopers were<br />

large, gloved hands that reached down to<br />

gracefully snatch at Mario as he passed; I<br />

thought a goomba was a fat face with two eyes<br />

and a nose, crawling along on a caterpillar-like<br />

moustache. My images of Mario’s world would<br />

be mine and mine alone until logic and<br />

understanding replaced them with likelier<br />

images that I cannot un-see.<br />

The other game I remember my parents<br />

playing a lot is Castlevania. I was absolutely<br />

terrified of this game - I think it was mostly the<br />

burbling metal music and that grinning bat - but<br />

it was thrilling to watch. My vantage point<br />

afforded me safety - I could experience the<br />

game without it having to be dealing with the<br />

staring fish-faces and Simon’s stiff legs. It was<br />

like watching a scary movie - and, indeed, when<br />

I saw the game’s joke credits for the first time<br />

years later, I realized how present in the minds<br />

of the developers the parallels between games<br />

and cinema had been.<br />

I never really worked up the courage to<br />

play Castlevania - to this day I rarely play that<br />

frightening first episode - but with practice I was<br />

able to leap that first goomba in Super Mario<br />

and I was off and running from there, playing<br />

many of the wonderful games that console had<br />

to offer. The games back then were fresh from<br />

the arcade, and many of them ac<strong>com</strong>modated<br />

two players at once - working in tandem - some-<br />

times better than they ac<strong>com</strong>odated a single<br />

player! My mother and I, when we weren’t<br />

playing Mario and Luigi in Super Mario Bros., got<br />

very good at Bubble Bobble. Stage ninety-nine,<br />

I’m convinced, can only be <strong>com</strong>pleted by two,<br />

and she and I <strong>com</strong>pleted it. One of us grabbed<br />

the crystal ball while the other maneuvered into<br />

position to leap for the magic door which led to<br />

the game’s true ending. We played the game<br />

many times, but never defeated the final boss.<br />

Eventually we put the game aside; there<br />

were too many games to play on the growing<br />

console, and many of them had never even seen<br />

arcade release. The Legend of Zelda, which I<br />

watched my mother finish first - both quests -<br />

and then attempted myself, is a sprawling game<br />

that can only be played by one person at a time.<br />

The world is persistent - the player’s actions<br />

change it - and the player accumulates<br />

backpacks full of stuff. This is, then, a very<br />

personal game. It is not a game two players are<br />

likely to trade off to each other every fifteen<br />

minutes. It is a solitary game.<br />

A number of consoles, and a number of<br />

console games, came and went. Super Mario 64<br />

didn’t even have a two-player option, though<br />

Speed Runs and You 43

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