Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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I Like to Watch<br />
Ancil Anthropy<br />
When I was very little, too young yet to<br />
play games, I watched my parents play on their<br />
Nintendo Entertainment System; Super Mario<br />
Bros., usually. To my young eyes, eyes that had<br />
never seen a squid or large mushroom, those<br />
vague pixels took on shapes that were inexpli-<br />
cable and wondrous. I thought bloopers were<br />
large, gloved hands that reached down to<br />
gracefully snatch at Mario as he passed; I<br />
thought a goomba was a fat face with two eyes<br />
and a nose, crawling along on a caterpillar-like<br />
moustache. My images of Mario’s world would<br />
be mine and mine alone until logic and<br />
understanding replaced them with likelier<br />
images that I cannot un-see.<br />
The other game I remember my parents<br />
playing a lot is Castlevania. I was absolutely<br />
terrified of this game - I think it was mostly the<br />
burbling metal music and that grinning bat - but<br />
it was thrilling to watch. My vantage point<br />
afforded me safety - I could experience the<br />
game without it having to be dealing with the<br />
staring fish-faces and Simon’s stiff legs. It was<br />
like watching a scary movie - and, indeed, when<br />
I saw the game’s joke credits for the first time<br />
years later, I realized how present in the minds<br />
of the developers the parallels between games<br />
and cinema had been.<br />
I never really worked up the courage to<br />
play Castlevania - to this day I rarely play that<br />
frightening first episode - but with practice I was<br />
able to leap that first goomba in Super Mario<br />
and I was off and running from there, playing<br />
many of the wonderful games that console had<br />
to offer. The games back then were fresh from<br />
the arcade, and many of them ac<strong>com</strong>modated<br />
two players at once - working in tandem - some-<br />
times better than they ac<strong>com</strong>odated a single<br />
player! My mother and I, when we weren’t<br />
playing Mario and Luigi in Super Mario Bros., got<br />
very good at Bubble Bobble. Stage ninety-nine,<br />
I’m convinced, can only be <strong>com</strong>pleted by two,<br />
and she and I <strong>com</strong>pleted it. One of us grabbed<br />
the crystal ball while the other maneuvered into<br />
position to leap for the magic door which led to<br />
the game’s true ending. We played the game<br />
many times, but never defeated the final boss.<br />
Eventually we put the game aside; there<br />
were too many games to play on the growing<br />
console, and many of them had never even seen<br />
arcade release. The Legend of Zelda, which I<br />
watched my mother finish first - both quests -<br />
and then attempted myself, is a sprawling game<br />
that can only be played by one person at a time.<br />
The world is persistent - the player’s actions<br />
change it - and the player accumulates<br />
backpacks full of stuff. This is, then, a very<br />
personal game. It is not a game two players are<br />
likely to trade off to each other every fifteen<br />
minutes. It is a solitary game.<br />
A number of consoles, and a number of<br />
console games, came and went. Super Mario 64<br />
didn’t even have a two-player option, though<br />
Speed Runs and You 43