Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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external defenses, then enter Earth’s atmo-<br />
sphere, then the first underground city, then the<br />
centre of the planet, and finally to the Con-hu-<br />
man itself for the final battle. This means that<br />
there are marvelous effects like your ship gliding<br />
into the higher strata of atmosphere, or battling<br />
the fourth boss on a rift that will take you to the<br />
first underground city.<br />
Let’s skip to 1996. It’s summer and I was<br />
almost 18. Tempus fugit [1], eh? When it’s sum-<br />
mer and you’re in love when you’re 18, well, it<br />
seems like nothing’s more important than love,<br />
right? And then I got a sequel to Rayforce.<br />
How could it be? The world ended with a<br />
bang in the first chapter, and now they were<br />
doing a second chapter? Ah well, it seems like<br />
they’d just exploit their previous ending as a<br />
story mechanism, but for some reason this plot<br />
is unrelated to Rayforce.<br />
Two empires are at war. One, Secilia,<br />
was an ex-colony of Earth, which broke free of<br />
Earth’s rule and decided to go against their for-<br />
mer rulers. Since they’re going up against Earth,<br />
they may as well have be<strong>com</strong>e new tyrants.<br />
Earth decides that it’s time to strike back. It’s<br />
time to send the elite forces to Secilia and de-<br />
stroy the whole planet by blowing up the Judas<br />
system.<br />
Seven billion people will die because there<br />
is no room for more than one empire in the<br />
Galaxy. Seven billion people will die because,<br />
well, humankind, no matter how far it stretches<br />
its presence on space, still has the fundamental<br />
urge to exterminate itself. Factions, religions,<br />
ethnic groups; it’s all about intolerance.<br />
Origin.<br />
Again, it’s just one intro screen.<br />
A simple, hypnotic loop of pure musical<br />
delight, a few notes of piano repeated forever<br />
and ever. But, this time, there is a different<br />
flavor, or perhaps something else, that defines<br />
the game. Raystorm, regardless of the even<br />
more dramatic plot, has a lighter atmosphere. I<br />
[1] Latin for “Time Flies”<br />
don’t how exactly what it is, but maybe it feels<br />
less brooding. After all, who wouldn’t be happy<br />
to exterminate seven billion people? But maybe<br />
there is something about this ultimate clash that<br />
goes beyond the simple, dark sense of destiny,<br />
and reaches the level of the old epics. Maybe it’s<br />
the basic idea of intolerance and the supreme<br />
sense of peril. That only one empire can survive<br />
after this war. What it is that defines human<br />
nature, in this instance, is one thing.<br />
Intolerance.<br />
And even if the game has such a tragic<br />
and epic setting, it’s set to music by a lovely<br />
soundtrack that exists as a promise of summer<br />
and magnificent evenings spent dissecting the<br />
game. Let’s see:<br />
Raystorm is 3D, or better, it’s played from<br />
a slightly inclined perspective (20°) and uses<br />
polygonal graphics. In case you wonder, it is still<br />
one of the most beautiful 3D shooters around,<br />
albeit some of the latest Naomi titles are even<br />
better looking. It has a better visual design than<br />
Rayforce, an enterprise that is nothing short of<br />
a miracle. Not only that, but it also has some of<br />
the most brilliant gameplay ever, provided that<br />
you can deal with the peculiar perspective. If so,<br />
you can’t avoid enjoying the pure genius behind<br />
the gaming engine.<br />
The premise is like Rayforce, however this<br />
time you can lock-on to enemies that are on<br />
your plane as well. This seemingly minor change<br />
is extremely important for scoring purposes.<br />
There is also a new R-Gray ship, which works<br />
Raystorm and Its Legacy 117