Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
quence that <strong>com</strong>presses in a few notes the es-<br />
sence of life. Waiting for tomorrow, for the end<br />
of school year, for the reply from your lover, for<br />
a better occasion, for a happy event.<br />
Waiting for time to crunch away the days of<br />
our lives, focusing on what tomorrow may give<br />
us, while today is spent contemplating trivial<br />
matters.<br />
On Standby.<br />
Then, after entering a whole alien world<br />
and its majestic symphony, the pilgrimage be-<br />
gins.<br />
Rayforce, as I have written so many times<br />
across the chaotic ocean of the internet, is a<br />
simple but elegant game. It’s basically Xevious<br />
on steroids; you have to lock-on to enemies<br />
on the plane below yours and shoot them with<br />
lasers, while using the main gun for the enemies<br />
on the same plane as you. The more enemies<br />
you can destroy with one row of lasers (up to<br />
eight), the more points you get. Basically, the<br />
value is:<br />
Value of enemy*2^n-1 (for 1 ≤ n ≤ 6),<br />
value of enemy*2^n (for n = 7,8)<br />
With n being the number of enemies<br />
116 The <strong>Game</strong>r’s Quarter Issue #3<br />
locked-on and destroyed with a single volley of<br />
lasers. It’s easy to figure out that yes, the game<br />
is pretty simple and all you have to do most of<br />
the time is learn how to get eight lock-ons at<br />
once. Power-ups and peculiar techniques to de-<br />
stroy bosses <strong>com</strong>plete the score-based aspects.<br />
But I’m omitting some important par-<br />
ticulars: first and foremost, the entire game<br />
is based on the ability for the F3 hardware to<br />
easily handle scaling effects. This means that all<br />
objects that are located below you can actually<br />
move up to your plane. As if this wasn’t cool<br />
enough, the plot is perfectly integrated with this<br />
simple design trick. What you must do is pene-<br />
trate the Earth’s defenses and enter the planet’s<br />
core in order to make your enemy implode.<br />
Wait, who is fighting whom?<br />
Let’s go to 2003. Actually, Raycrisis was<br />
published in 1998, but I only bought it in 2003.<br />
I had – for years – the OST and, like the other<br />
two OSTs, I can spend entire days listening to it.<br />
Raycrisis is somewhat disappointing gameplay-<br />
wise, but this is another issue. This jump into<br />
the future is to explain Rayforce’s past.<br />
The plot is simple. In a distant future, the<br />
Con-human, a vast artificial network, is created<br />
to easily handle all of the data floating around<br />
cyber-space. The problem about the birth of<br />
Con-human is its awareness, and it begins en-<br />
croaching all of the man-made objects in space<br />
and remapping them as part of its cognitive<br />
system – its body.<br />
In Rayforce, the last survivors of human-<br />
kind live in a base on the dark side of the moon,<br />
because the Con-human was successful in ab-<br />
sorbing the whole planet as its body, and started<br />
exterminating human beings or enslaving them<br />
and cloning individuals for feeding purposes<br />
– human psychic energy being the best for the<br />
Con-human’s purposes. The project Meteorite<br />
is then launched: an attack to the core of the<br />
planet, to the glandula pinealis of Con-human<br />
– the centre of the now hollow Earth.<br />
Since you have to penetrate the Earth’s<br />
core, all of the stages are designed in such a<br />
way to tell this story – First you penetrate the