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Why Game? 1 - TextFiles.com

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quence that <strong>com</strong>presses in a few notes the es-<br />

sence of life. Waiting for tomorrow, for the end<br />

of school year, for the reply from your lover, for<br />

a better occasion, for a happy event.<br />

Waiting for time to crunch away the days of<br />

our lives, focusing on what tomorrow may give<br />

us, while today is spent contemplating trivial<br />

matters.<br />

On Standby.<br />

Then, after entering a whole alien world<br />

and its majestic symphony, the pilgrimage be-<br />

gins.<br />

Rayforce, as I have written so many times<br />

across the chaotic ocean of the internet, is a<br />

simple but elegant game. It’s basically Xevious<br />

on steroids; you have to lock-on to enemies<br />

on the plane below yours and shoot them with<br />

lasers, while using the main gun for the enemies<br />

on the same plane as you. The more enemies<br />

you can destroy with one row of lasers (up to<br />

eight), the more points you get. Basically, the<br />

value is:<br />

Value of enemy*2^n-1 (for 1 ≤ n ≤ 6),<br />

value of enemy*2^n (for n = 7,8)<br />

With n being the number of enemies<br />

116 The <strong>Game</strong>r’s Quarter Issue #3<br />

locked-on and destroyed with a single volley of<br />

lasers. It’s easy to figure out that yes, the game<br />

is pretty simple and all you have to do most of<br />

the time is learn how to get eight lock-ons at<br />

once. Power-ups and peculiar techniques to de-<br />

stroy bosses <strong>com</strong>plete the score-based aspects.<br />

But I’m omitting some important par-<br />

ticulars: first and foremost, the entire game<br />

is based on the ability for the F3 hardware to<br />

easily handle scaling effects. This means that all<br />

objects that are located below you can actually<br />

move up to your plane. As if this wasn’t cool<br />

enough, the plot is perfectly integrated with this<br />

simple design trick. What you must do is pene-<br />

trate the Earth’s defenses and enter the planet’s<br />

core in order to make your enemy implode.<br />

Wait, who is fighting whom?<br />

Let’s go to 2003. Actually, Raycrisis was<br />

published in 1998, but I only bought it in 2003.<br />

I had – for years – the OST and, like the other<br />

two OSTs, I can spend entire days listening to it.<br />

Raycrisis is somewhat disappointing gameplay-<br />

wise, but this is another issue. This jump into<br />

the future is to explain Rayforce’s past.<br />

The plot is simple. In a distant future, the<br />

Con-human, a vast artificial network, is created<br />

to easily handle all of the data floating around<br />

cyber-space. The problem about the birth of<br />

Con-human is its awareness, and it begins en-<br />

croaching all of the man-made objects in space<br />

and remapping them as part of its cognitive<br />

system – its body.<br />

In Rayforce, the last survivors of human-<br />

kind live in a base on the dark side of the moon,<br />

because the Con-human was successful in ab-<br />

sorbing the whole planet as its body, and started<br />

exterminating human beings or enslaving them<br />

and cloning individuals for feeding purposes<br />

– human psychic energy being the best for the<br />

Con-human’s purposes. The project Meteorite<br />

is then launched: an attack to the core of the<br />

planet, to the glandula pinealis of Con-human<br />

– the centre of the now hollow Earth.<br />

Since you have to penetrate the Earth’s<br />

core, all of the stages are designed in such a<br />

way to tell this story – First you penetrate the

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