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Why Game? 1 - TextFiles.com

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Super Mario Bros. 3<br />

Tim Rogers<br />

Art by Lestrade<br />

Life, NoN warP: DX<br />

I got Super Mario Bros. 3 for my eleventh<br />

birthday. It was a present from myself to myself.<br />

It was the best present anyone ever gave me.<br />

I had first played the game several months<br />

before. This was in the magic era before vid-<br />

eogame release dates. The only indication we<br />

had that the game was even being released at<br />

all was the Fred Savage vehicle “The Wizard.”<br />

That movie was about an autistic boy who wants<br />

to go to “California” for no distinct reason.<br />

His brother, noticing the autistic boy’s amaz-<br />

ing talent at Ninja Gaiden, decides to take him<br />

to Reno, Nevada, The Biggest Little City in the<br />

World, to win a videogame tournament that’s<br />

going to amazingly include SMB3, which no one<br />

at the time had even known was in develop-<br />

ment. Without being told how to, without even<br />

the slightest indication that such a thing is pos-<br />

sible, the autistic boy - “The Wizard” - obtains<br />

a raccoon tail and flies up over the wall of the<br />

72 The <strong>Game</strong>r’s Quarter Issue #3<br />

Mini Fortress in World One. He obtains a Warp<br />

Whistle. The fast-talking announcer is all over<br />

this event: “He’s going to the WARP ZOOONE!!”<br />

It sounds like something out of the 1980s. This<br />

actually took place in that gray area between<br />

the 1980s and the 1990s, where everything<br />

sounded like it was the 1980s though really it<br />

was more of a sign of “things to <strong>com</strong>e” in the<br />

1990s.<br />

The Wizard wins the tournament, thanks to<br />

the Warp Whistle, which he had no right to know<br />

about in the first place.<br />

We were dumb back then, my two brothers<br />

and I. My little brother was only two; my big<br />

brother was twelve. I was ten. We only went to<br />

see “The Wizard” because the <strong>com</strong>mercials (and<br />

Nintendo Power) promised to give us a “hot<br />

first look” at SMB3. We begged our parents to<br />

take us, and they took us. We got a free mini<br />

issue of Nintendo Power called “Pocket Power.”<br />

I somehow managed to swipe five or six copies.<br />

When I sold all my videogame magazines to<br />

Frank Cifaldi of The Lost Levels, I included all of<br />

them. Hopefully he’s done something about the

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