Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Super Mario Bros. 3<br />
Tim Rogers<br />
Art by Lestrade<br />
Life, NoN warP: DX<br />
I got Super Mario Bros. 3 for my eleventh<br />
birthday. It was a present from myself to myself.<br />
It was the best present anyone ever gave me.<br />
I had first played the game several months<br />
before. This was in the magic era before vid-<br />
eogame release dates. The only indication we<br />
had that the game was even being released at<br />
all was the Fred Savage vehicle “The Wizard.”<br />
That movie was about an autistic boy who wants<br />
to go to “California” for no distinct reason.<br />
His brother, noticing the autistic boy’s amaz-<br />
ing talent at Ninja Gaiden, decides to take him<br />
to Reno, Nevada, The Biggest Little City in the<br />
World, to win a videogame tournament that’s<br />
going to amazingly include SMB3, which no one<br />
at the time had even known was in develop-<br />
ment. Without being told how to, without even<br />
the slightest indication that such a thing is pos-<br />
sible, the autistic boy - “The Wizard” - obtains<br />
a raccoon tail and flies up over the wall of the<br />
72 The <strong>Game</strong>r’s Quarter Issue #3<br />
Mini Fortress in World One. He obtains a Warp<br />
Whistle. The fast-talking announcer is all over<br />
this event: “He’s going to the WARP ZOOONE!!”<br />
It sounds like something out of the 1980s. This<br />
actually took place in that gray area between<br />
the 1980s and the 1990s, where everything<br />
sounded like it was the 1980s though really it<br />
was more of a sign of “things to <strong>com</strong>e” in the<br />
1990s.<br />
The Wizard wins the tournament, thanks to<br />
the Warp Whistle, which he had no right to know<br />
about in the first place.<br />
We were dumb back then, my two brothers<br />
and I. My little brother was only two; my big<br />
brother was twelve. I was ten. We only went to<br />
see “The Wizard” because the <strong>com</strong>mercials (and<br />
Nintendo Power) promised to give us a “hot<br />
first look” at SMB3. We begged our parents to<br />
take us, and they took us. We got a free mini<br />
issue of Nintendo Power called “Pocket Power.”<br />
I somehow managed to swipe five or six copies.<br />
When I sold all my videogame magazines to<br />
Frank Cifaldi of The Lost Levels, I included all of<br />
them. Hopefully he’s done something about the