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Why Game? 1 - TextFiles.com

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tenaciously, though maybe not executed as well<br />

as it could have been. The world is still learning<br />

to deal with the third dimension.<br />

Mario debuted as a videogame character<br />

in a videogame released to a world that had<br />

already played videogames. For Mario’s games<br />

to be as successful as they were required them<br />

to first reshape people’s perceptions of video-<br />

games, which they did. Nintendo’s president<br />

Hiroshi Yamauchi must have thought this mere<br />

luck, because he refuses to pay Shigeru Miya-<br />

moto more than a secretary’s salary even today.<br />

It was no small feat, what Miyamoto did.<br />

He looked at a medium that had been stagnat-<br />

ing in games starring unlovable - sometimes<br />

despicable - characters engaged in one-screen<br />

labyrinth-like or straight shooting affairs, and<br />

birthed a genre that scrolled and moved.<br />

Mickey had the good grace to be crunching<br />

on new snow with his debut. With “Steam-<br />

boat Willie,” he created the perceptions of the<br />

people who witnessed talking cartoon anima-<br />

tion. Mickey also happens to be a mouse, and<br />

a rather harmless-looking one. He was able to<br />

grow up and evolve, looking rather the same<br />

throughout the decades, and he’s never actually<br />

done anything actively in a motion picture, and<br />

supposedly that’s why people love him.<br />

Mario, though - little, short, fat, Italian porn star<br />

Mario, has this years-spanning platonic relation-<br />

ship with the tall, blonde Princess Peach. And he<br />

also has that . . . mustache.<br />

I remember when I was six, and my dad<br />

gave me sound advice. I think it had something<br />

to do with his divorce, and his beer:<br />

“Son - don’t ever trust a lawyer with a<br />

mustache.”<br />

Two years later, I noted the weatherman on<br />

television, and said, “Dad, is it okay to trust a<br />

weatherman with a mustache?”<br />

He was drinking a cup of coffee, before<br />

bed. He always drinks a cup of coffee before<br />

bed.<br />

“No. Don’t trust a weatherman with a mus-<br />

tache, either. Especially not that one.” He went<br />

on to explain that the man’s habit of shaving the<br />

top mustache so it stood artificially apart from<br />

the bottom of his nose made him look like “a<br />

filthy liar.”<br />

Super Mario has a mustache, and it was<br />

because of this, maybe, once I started to think<br />

about it every once in a while, that he seemed<br />

so far away from me, so real yet so fake at the<br />

same time. This mustached little chubby guy<br />

had to surmount incredible obstacles worthy of<br />

the real men my dad had told me about, men<br />

like Patton and MacArthur, only he was doing it<br />

to save a woman, which made him, well - what<br />

did it make him? A man who saves women? The<br />

princess is hardly the goal of the game. The goal<br />

of the game, to the focused, pre-pubescent boy,<br />

was merely to proceed, and to win, warps be<br />

damned.<br />

Yet the mustache is a target of confusion.<br />

All it did to us, the pre-pubescent of the world,<br />

was identify Mario as older than us. He was<br />

like a big brother. He had a mustache - that<br />

definitely meant he had pubes, and that might<br />

means he’s already had sex, we once mused on<br />

the playground, in those cautious weeks leading<br />

up to the mysterious release of SMB3. There<br />

was always that kid who claimed he had the<br />

game already, and that Mario and the Princess<br />

get married at the end, which totally means<br />

they’re going to bone, like you know all those<br />

Disney princesses and princes do in the Disney<br />

movies.<br />

This kid was, of course, a filthy liar. He<br />

probably grew up to grow a mustache.<br />

And now there’s me, at age twenty-six, and<br />

I can finally grow a mustache. I guess I’m about<br />

Mario’s age when he set off to rescue Princess<br />

Peach the first time; thinking about his quest<br />

in such basic, self-serving terms makes me<br />

feel kind of stupid. I wonder for a second, who<br />

thinks about the stories in these games? Not the<br />

Life Non-Warp:DX 87

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