Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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ing as Mario runs back and forth, squealing on<br />
his heels with each turnaround. I can feel the<br />
jumps multiplying - it was the era before the<br />
double-jump, and the sliding movement and the<br />
flutter of the feet lent an undeniable sincerity<br />
to everything. I can defeat the boss of World 1<br />
in three seconds, noting his irregular patterns.<br />
When he tucks himself into his shell and flies up<br />
and off the screen, he drops his magic wand. I<br />
crouch, and jump toward it in a crouch. Mario<br />
catches the wand, and suddenly snaps up into<br />
standing posture, wand raised above his head.<br />
Every time I play a real videogame, and I de-<br />
velop some little tick not five minutes in to the<br />
first level, I mentally <strong>com</strong>pare it to catching a<br />
magic wand while crouching in SMB3. It never<br />
adds up. Whenever I play a videogame - maybe<br />
a demo of the new Naruto platform-puncher for<br />
Nintendo DS, set up at a kiosk in Akihabara,<br />
alongside a girl, though the girl ribs me for be-<br />
ing a “gamer” or a “big kid,” I take no mind of<br />
her chiding, and only set about <strong>com</strong>paring the<br />
game to the SMB3 I can play in my head. SMB3<br />
always wins.<br />
For more than half my life, I’ve been play-<br />
ing SMB3. As I get older, that half will be<strong>com</strong>e<br />
two-thirds, and maybe three-quarters. The older<br />
I get, the greater portion of my life I’ll have<br />
spent playing SMB3.<br />
I’ve died more times than I can count. I’ve<br />
won more times than I can count. I’ve gotten<br />
three Starman panels and scored five extra lives<br />
as a stage-end bonus more times than I can<br />
count. I’ve jumped more times than I can count.<br />
I’ve flown more times than I can count. I’ve<br />
caught falling magic wands while crouched more<br />
times than I can count.<br />
More times than I can count, I’ve played<br />
other games. More times than I can count, I’ve<br />
wished I were playing SMB3.<br />
More times than I can count, I’ve wished I<br />
were somewhere that I wasn’t. More times than<br />
I can count, I’ve wished I were doing something<br />
other than what I was doing.<br />
SMB3.<br />
My thoughts always tend to fall back on<br />
78 The <strong>Game</strong>r’s Quarter Issue #3<br />
SMB3 is no mere gateway game.<br />
It is the road itself.<br />
I developed a ritual. From my twelfth birth-<br />
day on, I promised I would play SMB3 non-warp,<br />
alone, on my birthday. I kept true to this prom-<br />
ise. I wrote a story about this practice of mine,<br />
the high points of which I’ve recounted above,<br />
for fledgling website www.insertcredit.<strong>com</strong>. I got<br />
a lot of email and made a lot of friends because<br />
of that story. One of the friends, Doug Jones,<br />
who miraculously lived very close to where I<br />
was staying when that article was published, I<br />
came to regard a best friend. On my twenty-<br />
fourth birthday, I thought to invite Doug Jones<br />
over to my house to play the game with me. He<br />
was working until the late afternoon. I was at<br />
that phase in my life where I was questioning<br />
the childishness of the little rituals I’d set up for<br />
myself. I’d stopped eating meat because I hated<br />
pork and beef, yet I didn’t mind chicken. On my<br />
twenty-fourth birthday, I wondered, why not eat<br />
chicken again? I never ate with a metal fork,<br />
either, back then, because I didn’t like the taste<br />
of metal. On my twenty-fourth birthday, eating<br />
orange sherbet with a plastic spoon, I thought<br />
a lot of things were childish. I booted up my<br />
old Japanese Super Fami<strong>com</strong> and Super Mario<br />
Collection, and started a non-warp quest. Doug<br />
Jones came in at the end of World 7.<br />
My twenty-third birthday Mario 3 session<br />
had been distinctly imperfect. I died twice. The<br />
twenty-fourth birthday Mario 3 was quite a<br />
disaster. I kept tripping up on Worlds 6 and 7.<br />
Luckily, I had plenty of extra lives - even without<br />
exploiting the infinite-Goomba-pipe in level 1-2,<br />
if you play to the end of World 6 without dying,<br />
using two controllers, you’re going to have a<br />
good eighty lives between Mario and Luigi.