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Why Game? 1 - TextFiles.com

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ing as Mario runs back and forth, squealing on<br />

his heels with each turnaround. I can feel the<br />

jumps multiplying - it was the era before the<br />

double-jump, and the sliding movement and the<br />

flutter of the feet lent an undeniable sincerity<br />

to everything. I can defeat the boss of World 1<br />

in three seconds, noting his irregular patterns.<br />

When he tucks himself into his shell and flies up<br />

and off the screen, he drops his magic wand. I<br />

crouch, and jump toward it in a crouch. Mario<br />

catches the wand, and suddenly snaps up into<br />

standing posture, wand raised above his head.<br />

Every time I play a real videogame, and I de-<br />

velop some little tick not five minutes in to the<br />

first level, I mentally <strong>com</strong>pare it to catching a<br />

magic wand while crouching in SMB3. It never<br />

adds up. Whenever I play a videogame - maybe<br />

a demo of the new Naruto platform-puncher for<br />

Nintendo DS, set up at a kiosk in Akihabara,<br />

alongside a girl, though the girl ribs me for be-<br />

ing a “gamer” or a “big kid,” I take no mind of<br />

her chiding, and only set about <strong>com</strong>paring the<br />

game to the SMB3 I can play in my head. SMB3<br />

always wins.<br />

For more than half my life, I’ve been play-<br />

ing SMB3. As I get older, that half will be<strong>com</strong>e<br />

two-thirds, and maybe three-quarters. The older<br />

I get, the greater portion of my life I’ll have<br />

spent playing SMB3.<br />

I’ve died more times than I can count. I’ve<br />

won more times than I can count. I’ve gotten<br />

three Starman panels and scored five extra lives<br />

as a stage-end bonus more times than I can<br />

count. I’ve jumped more times than I can count.<br />

I’ve flown more times than I can count. I’ve<br />

caught falling magic wands while crouched more<br />

times than I can count.<br />

More times than I can count, I’ve played<br />

other games. More times than I can count, I’ve<br />

wished I were playing SMB3.<br />

More times than I can count, I’ve wished I<br />

were somewhere that I wasn’t. More times than<br />

I can count, I’ve wished I were doing something<br />

other than what I was doing.<br />

SMB3.<br />

My thoughts always tend to fall back on<br />

78 The <strong>Game</strong>r’s Quarter Issue #3<br />

SMB3 is no mere gateway game.<br />

It is the road itself.<br />

I developed a ritual. From my twelfth birth-<br />

day on, I promised I would play SMB3 non-warp,<br />

alone, on my birthday. I kept true to this prom-<br />

ise. I wrote a story about this practice of mine,<br />

the high points of which I’ve recounted above,<br />

for fledgling website www.insertcredit.<strong>com</strong>. I got<br />

a lot of email and made a lot of friends because<br />

of that story. One of the friends, Doug Jones,<br />

who miraculously lived very close to where I<br />

was staying when that article was published, I<br />

came to regard a best friend. On my twenty-<br />

fourth birthday, I thought to invite Doug Jones<br />

over to my house to play the game with me. He<br />

was working until the late afternoon. I was at<br />

that phase in my life where I was questioning<br />

the childishness of the little rituals I’d set up for<br />

myself. I’d stopped eating meat because I hated<br />

pork and beef, yet I didn’t mind chicken. On my<br />

twenty-fourth birthday, I wondered, why not eat<br />

chicken again? I never ate with a metal fork,<br />

either, back then, because I didn’t like the taste<br />

of metal. On my twenty-fourth birthday, eating<br />

orange sherbet with a plastic spoon, I thought<br />

a lot of things were childish. I booted up my<br />

old Japanese Super Fami<strong>com</strong> and Super Mario<br />

Collection, and started a non-warp quest. Doug<br />

Jones came in at the end of World 7.<br />

My twenty-third birthday Mario 3 session<br />

had been distinctly imperfect. I died twice. The<br />

twenty-fourth birthday Mario 3 was quite a<br />

disaster. I kept tripping up on Worlds 6 and 7.<br />

Luckily, I had plenty of extra lives - even without<br />

exploiting the infinite-Goomba-pipe in level 1-2,<br />

if you play to the end of World 6 without dying,<br />

using two controllers, you’re going to have a<br />

good eighty lives between Mario and Luigi.

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