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Why Game? 1 - TextFiles.com

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the series is, by accident or design, efficiently<br />

tailored to encourage this kind of fascination-<br />

bordering-on-obsession. The visceral thrill of<br />

pressing buttons to see your character beat up<br />

another is all well and good, but Street Fighter -<br />

in its various incarnations - de-emphasizes this.<br />

That kind of thrill alone is short-lived and shal-<br />

low –(see Mortal Kombat). What Street Fighter<br />

encourages is much deeper; when you beat your<br />

challengers at the local arcade, you can feel with<br />

brutal clarity that it was your superior <strong>com</strong>mand<br />

of the arcade stick, your elevated understanding<br />

of cross-ups and high-low mixups and character<br />

matchups, and your calm balance of offense and<br />

defense that delivered your victory.<br />

Street Fighter gamers treat their games<br />

like sports, for the most part. Some of us play<br />

casually to blow off steam and enjoy the game,<br />

others play semi-professionally because they<br />

can win tournaments consistently. We talk excit-<br />

edly about the latest strategies and <strong>com</strong>bos<br />

employed by upper-echelon players in impor-<br />

tant matches, and review hours and hours of<br />

<strong>com</strong>bo videos and tournament footage. We bond<br />

with other people over the game, and then go<br />

and eat dinner together at the local Denny’s<br />

afterward. We develop regional and animosities<br />

toward each other that fuel rivalries and keep<br />

things interesting. And we cannot, as a rule, re-<br />

sist the siren temptation of stopping by arcades<br />

when we travel - especially to other countries<br />

- to size up the <strong>com</strong>petition and see if we can’t<br />

pick up a few new tricks to wow the guys at<br />

home. Some of us even bet on the damn tour-<br />

naments. This is a group of people that take<br />

their games pretty seriously, and it was this<br />

112 The <strong>Game</strong>r’s Quarter Issue #3<br />

<strong>com</strong>munity that caused me to mature from a<br />

tech porn gamer - the type who drool over specs<br />

and read IGN - to someone who can just love<br />

the game.<br />

Three years or so after getting serious<br />

about Street Fighter, though, I had to leave the<br />

beautiful urban mishmash of the San Fran-<br />

cisco Bay Area for the rolling strip malls and<br />

desolation of Southern California for college. I<br />

immersed myself in school - the classes, and the<br />

people, the clubs and activities. I gradually be-<br />

gan to wean myself from Street Fighter; I’d play<br />

once a day to keep myself sharp, then maybe<br />

once a week - go to the arcade a few times<br />

a month, no more. There were new things to<br />

keep my interest, and I had seen way too many<br />

dedicated Street Fighter gamers sacrifice their<br />

grades every time a new mixup or unblockable<br />

or <strong>com</strong>bo was released to the general public.<br />

But I needed something to channel that care-<br />

fully cultivated desire for <strong>com</strong>petitive gaming<br />

into. I had tried teaching my roommates to play<br />

Cap<strong>com</strong> vs. SNK 2 and even Soul Calibur II but<br />

nothing seemed to stick.<br />

And then while browsing the class catalog<br />

for the up<strong>com</strong>ing semester, my eyes lingered on<br />

a Shotokan Karate class.<br />

The next two semesters saw me learning<br />

Shotokan Karate, which led to ground-fight-<br />

ing in Brazilian Jiu Jitsu, which in turn had me<br />

watching the no-holds-barred Ultimate Fighting<br />

Championship. Two years after beginning with<br />

Karate, I am spending my post-sophomore sum-<br />

mer training in American Boxing and continuing<br />

BJJ for a <strong>com</strong>bined four hours a day with the<br />

goal of reaching a <strong>com</strong>plete fighting system<br />

that includes elements from collegiate wrestling<br />

and Muay Thai Kickboxing as well. What I have<br />

discovered in mixed martial arts is in many ways<br />

an extension of what I found in Street Fighter;<br />

it satisfies the childhood desire to learn how to<br />

fight and to practice fighting without actually<br />

hurting someone, it provides a game for me<br />

that is as deep and individualized - if not more<br />

so - than anything ever found in an arcade, it<br />

provides a great <strong>com</strong>munity that brings people

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