Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
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task.<br />
When we became friends when I got older<br />
she never knew of my silent love pains. I’m<br />
not sure whether I was in love with her, or with<br />
her skill and her fight to get outside the hive.<br />
Speaking of skill, she had plenty, I have to say.<br />
Her best score, to my memory, was only a few<br />
thousand points less than the current Japanese<br />
one. I wonder if she was actually the best at<br />
that time.<br />
I don’t really like Raimais as a game. This<br />
is an old fault of mine: if I can’t be <strong>com</strong>petent<br />
at something I tend to dislike it. I mean, I like<br />
everything about the game and have fond mem-<br />
ories of it, but I don’t like its gameplay because<br />
I could never get anywhere. Shame on me, I’d<br />
add. I also have to admit that after all these<br />
years; my fascination is still strongly attached to<br />
the core plot.<br />
I go back in my memory and I can’t dis-<br />
tinguish clearly what made me so enamoured<br />
with Raimais. Or even with the girl. However,<br />
am I sure that I am in love with the OST. Maybe<br />
it was the dedication of the girl to the game, or<br />
maybe just the girl. Regardless, in the last two<br />
cases, I still think that she has influenced me<br />
as far as my attitude toward gaming goes. And<br />
I still wonder: was she mastering the hive in<br />
order to escape from it?<br />
PART 3: A TALE OF THE OLD WILD WEST<br />
– THE STORY OF PLANET GLORIA<br />
Gun Frontier is a peculiar game. First and<br />
foremost, its title indirectly pays homage to an<br />
old Matsumoto series, the one with the Harlock<br />
and Tochiro characters. Like all Matsumoto an-<br />
ime, it was permeated by a sense of “romantic<br />
fascism [3],” which is closer to the reaction-<br />
ary spirit found in Mishima’s works. This Taito<br />
shooter does not delve deep enough to match<br />
this dimension, but did manage to found the<br />
steampunk design often found in later shooters.<br />
(3) I am indebted for this witty definition to Sergei<br />
“Seryogin”, see issue 2 Four <strong>Game</strong>s:From Russia to New<br />
York via <strong>Game</strong>s<br />
Varth, Battle Garegga and Giga Wing all have<br />
a “retro sci-fi” look heavily influenced by this<br />
game, to name some of the most famous ones.<br />
Planet Gloria, somewhere in the future. The<br />
space age has be<strong>com</strong>e a reality, but colonists<br />
are having a rough time and their lifestyle is not<br />
much different than the one found in the wild<br />
west days of old. Space ships and saloons popu-<br />
late the all-but barren planes at the same time.<br />
When things seem like they can’t get much<br />
worse, the space pirates attack the planet and<br />
enslave its population. It’s high time for some<br />
heroes to <strong>com</strong>e to the rescue and rustle up a<br />
healthier future for planet Gloria.<br />
I don’t know if Sergio Leone, director<br />
of many great Westerns, would have liked this<br />
game, but surely his sense of gritty darkness<br />
has crept into many parts of the game. Let’s re-<br />
turn to 1990. I remember that summer (it’s al-<br />
ways summer in my memories) as being pretty<br />
hot and stimulating, game-wise. I remember<br />
spending this particular summer playing this<br />
game, Liquid Kids (another great platformer<br />
by Taito, of course) and Carrier Airwing. These<br />
other two are both great games, but I will not<br />
cover them in this particular article.<br />
Untold Tales of the Arcade 3: Taito Think Tank 95