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Why Game? 1 - TextFiles.com

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task.<br />

When we became friends when I got older<br />

she never knew of my silent love pains. I’m<br />

not sure whether I was in love with her, or with<br />

her skill and her fight to get outside the hive.<br />

Speaking of skill, she had plenty, I have to say.<br />

Her best score, to my memory, was only a few<br />

thousand points less than the current Japanese<br />

one. I wonder if she was actually the best at<br />

that time.<br />

I don’t really like Raimais as a game. This<br />

is an old fault of mine: if I can’t be <strong>com</strong>petent<br />

at something I tend to dislike it. I mean, I like<br />

everything about the game and have fond mem-<br />

ories of it, but I don’t like its gameplay because<br />

I could never get anywhere. Shame on me, I’d<br />

add. I also have to admit that after all these<br />

years; my fascination is still strongly attached to<br />

the core plot.<br />

I go back in my memory and I can’t dis-<br />

tinguish clearly what made me so enamoured<br />

with Raimais. Or even with the girl. However,<br />

am I sure that I am in love with the OST. Maybe<br />

it was the dedication of the girl to the game, or<br />

maybe just the girl. Regardless, in the last two<br />

cases, I still think that she has influenced me<br />

as far as my attitude toward gaming goes. And<br />

I still wonder: was she mastering the hive in<br />

order to escape from it?<br />

PART 3: A TALE OF THE OLD WILD WEST<br />

– THE STORY OF PLANET GLORIA<br />

Gun Frontier is a peculiar game. First and<br />

foremost, its title indirectly pays homage to an<br />

old Matsumoto series, the one with the Harlock<br />

and Tochiro characters. Like all Matsumoto an-<br />

ime, it was permeated by a sense of “romantic<br />

fascism [3],” which is closer to the reaction-<br />

ary spirit found in Mishima’s works. This Taito<br />

shooter does not delve deep enough to match<br />

this dimension, but did manage to found the<br />

steampunk design often found in later shooters.<br />

(3) I am indebted for this witty definition to Sergei<br />

“Seryogin”, see issue 2 Four <strong>Game</strong>s:From Russia to New<br />

York via <strong>Game</strong>s<br />

Varth, Battle Garegga and Giga Wing all have<br />

a “retro sci-fi” look heavily influenced by this<br />

game, to name some of the most famous ones.<br />

Planet Gloria, somewhere in the future. The<br />

space age has be<strong>com</strong>e a reality, but colonists<br />

are having a rough time and their lifestyle is not<br />

much different than the one found in the wild<br />

west days of old. Space ships and saloons popu-<br />

late the all-but barren planes at the same time.<br />

When things seem like they can’t get much<br />

worse, the space pirates attack the planet and<br />

enslave its population. It’s high time for some<br />

heroes to <strong>com</strong>e to the rescue and rustle up a<br />

healthier future for planet Gloria.<br />

I don’t know if Sergio Leone, director<br />

of many great Westerns, would have liked this<br />

game, but surely his sense of gritty darkness<br />

has crept into many parts of the game. Let’s re-<br />

turn to 1990. I remember that summer (it’s al-<br />

ways summer in my memories) as being pretty<br />

hot and stimulating, game-wise. I remember<br />

spending this particular summer playing this<br />

game, Liquid Kids (another great platformer<br />

by Taito, of course) and Carrier Airwing. These<br />

other two are both great games, but I will not<br />

cover them in this particular article.<br />

Untold Tales of the Arcade 3: Taito Think Tank 95

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