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Why Game? 1 - TextFiles.com

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Actually, Bubble Bobble is from the older<br />

generation of platformers - no scrolling, one<br />

screen full of enemies, destroy them all and go<br />

to next stage, etc - and in this case, you have<br />

100 stages to get through before you arrive<br />

at the bottom of the pit and save your parents<br />

from the evil drunken sorcerer. While doing this,<br />

you can obtain a shitload of bonuses, secret<br />

doors, special items and random stuff. It works<br />

like Chack’n Pop, and they have recycled this<br />

mechanic in many other games, one of them<br />

being Rayforce. Taito equals exponential scores.<br />

I think that it was the summer of 1986<br />

when I saw this game for the first time. It goes<br />

without saying that the queue was incredible.<br />

I had to wait about an hour, and people were<br />

playing in tag play the whole time.<br />

My first impact was pure violence as the<br />

other person was credit-feeding. If I wanted<br />

to play, I had to join them - at the 91st stage!<br />

I don’t remember what stage that is, but I<br />

remember it being brutal. My few credits lasted<br />

a few more stages, then someone else took my<br />

place and managed to finish the game.<br />

I thought, “what the hell, this is one nasty<br />

spoiler,” and was pissed for the rest of the day.<br />

When you’re eight years old, these things mat-<br />

ter.<br />

However, summer and lovely, colourful<br />

games tend to work flawlessly together. So the<br />

next day I woke up early to be the first one<br />

playing Bubble Bobble, only to find many oth-<br />

ers who had had the same idea. This must be<br />

a really good game if people wake early during<br />

summer to play it, no?<br />

Let’s stop for one moment and analyze,<br />

with scientific rigour, one of the best aspects<br />

of the arcade settings: social life. To start our<br />

inquiry, I will define this setting: my uncle’s<br />

arcade, in its old location, very close to the<br />

centre of the city, during the hot summer of<br />

1986. Bubble Bobble is the coolest game of the<br />

moment. There are the usual customers: various<br />

kids of all ages, teenagers, 20-something guys<br />

(and girls - girls love platformers, that’s the of-<br />

ficial dogma) which are usually CS or Engineer-<br />

ing students, older people who are engineers or<br />

programmers, random nerds, a few punks, etc.<br />

The <strong>com</strong>mon thread between us was a<br />

sheer love for Bubble Bobble. I clearly remem-<br />

ber at some point, small meetings in front of the<br />

cabs (my uncle had 3 copies of the game) with<br />

people discussing tricks and strategies. At some<br />

point, my uncle, who was a passionate gamer<br />

himself, started <strong>com</strong>piling a guide: all the tricks,<br />

secrets and bonuses were stored in this small<br />

guide, which could be consulted while playing.<br />

After a while, the standard habit of many people<br />

was to organize “threesomes,” two players in tag<br />

play with a “navigator” telling them which tricks<br />

to apply and when.<br />

Now, let’s get back to the ending: the<br />

game can only be <strong>com</strong>pleted in tag mode. If<br />

you’re good enough to <strong>com</strong>plete it all by your-<br />

self, the game will send you back to stage 66.<br />

I’m not sure if you loop the last 34 stages all by<br />

yourself if you’re playing alone. As I told you,<br />

it was impossible to play this game without a<br />

partner, so I never found out the truth. Not that<br />

it matters, after all. What matters is the sheer<br />

passion and cheerful atmosphere that this game<br />

Untold Tales of the Arcade 3: Taito Think Tank 93

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