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Why Game? 1 - TextFiles.com

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acter turn took less time, without missing any<br />

essential elements to strategy. Disgaea’s execu-<br />

tion showed an inner understanding of the mul-<br />

titude of systems at work, and how to maximize<br />

the discreet value known as “fun” from each.<br />

For quite a while, nothing else went into<br />

my PS2. The game was so goddamn enter-<br />

taining. Whenever I would start to get bored,<br />

Nippon Ichi managed to throw a curve ball my<br />

way. And if I got stuck, instead of just repeat-<br />

ing beaten stages over and over, there were<br />

random dungeons that earned you character<br />

levels and improved your weapons as a bonus,<br />

making them feel personal. Nippon Ichi had the<br />

design of the strategy RPG down to an art. They<br />

knew exactly how to keep the game simple yet<br />

strategic, long but interesting. They understood<br />

the essence of the SRPG.<br />

Disgaea will always remain a classic to me,<br />

though it has been surpassed by its successors.<br />

It opened my eyes to how a game should be<br />

constructed. It’s not an idea so much as it is<br />

a gut feeling, something that can only be experi-<br />

enced, not told. Some people got that idea when<br />

they first flew in Super Mario Bros. 3; it was<br />

perfect, and all was right with the (game) world.<br />

Disgaea felt like it was designed for the player<br />

- as a game - instead of a mere diversion. When<br />

I played it, I was more than hooked; it was like<br />

an alternate reality for me, the gameplay felt so<br />

substantial. My television became a window into<br />

a world that I had always known existed.<br />

Then came the announcement of Phantom<br />

Brave - the game that was to top Disgaea. Did<br />

Nippon Ichi understand what they had created in<br />

Disgaea? Was their piece of work art by design,<br />

or was it a fluke? Would Phantom Brave instill<br />

that same powerful emotion - the one called fun<br />

- that Disgaea had?<br />

ker-cha.<br />

I thought to myself, probably not.<br />

I was dead wrong.<br />

Phantom Brave changed my life, and not<br />

in an insubstantial way. Most people play video<br />

games for fun, as a diversion from mundane life.<br />

Some people play them with more of a passion<br />

than others, but it usually remains a diversion<br />

from an imperfect life. Nobody’s life is as excit-<br />

ing as a video game; we can’t run forever, battle<br />

giant insects, or fall down 20 stories without<br />

getting hurt. But Phantom Brave came to me<br />

at a crucial moment in my life, a time where<br />

I needed an ounce more strength than I had.<br />

Phantom Brave was part of my healing process.<br />

I won’t bore you to death with the circum-<br />

stances. I’m here to talk SRPG, not depression.<br />

I was diagnosed with a severe anxiety and panic<br />

disorder, and my life fell apart as I became apa-<br />

thetic towards everything. I went out and got<br />

Phantom Brave out of habit, not really expecting<br />

to enjoy it. It was one of the rare times that I<br />

had money, and besides, I didn’t have anything<br />

much better to do, I felt. So, on a day when I<br />

was supposed to be in school but didn’t care,<br />

I jumped straight into the waters of Phantom<br />

Brave and was again amazed. I was a born-<br />

again Nippon Ichite.<br />

Don’t misunderstand me on the next<br />

How Nippon Ichi Saved My Life 5

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