Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Why Game? 1 - TextFiles.com
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
acter turn took less time, without missing any<br />
essential elements to strategy. Disgaea’s execu-<br />
tion showed an inner understanding of the mul-<br />
titude of systems at work, and how to maximize<br />
the discreet value known as “fun” from each.<br />
For quite a while, nothing else went into<br />
my PS2. The game was so goddamn enter-<br />
taining. Whenever I would start to get bored,<br />
Nippon Ichi managed to throw a curve ball my<br />
way. And if I got stuck, instead of just repeat-<br />
ing beaten stages over and over, there were<br />
random dungeons that earned you character<br />
levels and improved your weapons as a bonus,<br />
making them feel personal. Nippon Ichi had the<br />
design of the strategy RPG down to an art. They<br />
knew exactly how to keep the game simple yet<br />
strategic, long but interesting. They understood<br />
the essence of the SRPG.<br />
Disgaea will always remain a classic to me,<br />
though it has been surpassed by its successors.<br />
It opened my eyes to how a game should be<br />
constructed. It’s not an idea so much as it is<br />
a gut feeling, something that can only be experi-<br />
enced, not told. Some people got that idea when<br />
they first flew in Super Mario Bros. 3; it was<br />
perfect, and all was right with the (game) world.<br />
Disgaea felt like it was designed for the player<br />
- as a game - instead of a mere diversion. When<br />
I played it, I was more than hooked; it was like<br />
an alternate reality for me, the gameplay felt so<br />
substantial. My television became a window into<br />
a world that I had always known existed.<br />
Then came the announcement of Phantom<br />
Brave - the game that was to top Disgaea. Did<br />
Nippon Ichi understand what they had created in<br />
Disgaea? Was their piece of work art by design,<br />
or was it a fluke? Would Phantom Brave instill<br />
that same powerful emotion - the one called fun<br />
- that Disgaea had?<br />
ker-cha.<br />
I thought to myself, probably not.<br />
I was dead wrong.<br />
Phantom Brave changed my life, and not<br />
in an insubstantial way. Most people play video<br />
games for fun, as a diversion from mundane life.<br />
Some people play them with more of a passion<br />
than others, but it usually remains a diversion<br />
from an imperfect life. Nobody’s life is as excit-<br />
ing as a video game; we can’t run forever, battle<br />
giant insects, or fall down 20 stories without<br />
getting hurt. But Phantom Brave came to me<br />
at a crucial moment in my life, a time where<br />
I needed an ounce more strength than I had.<br />
Phantom Brave was part of my healing process.<br />
I won’t bore you to death with the circum-<br />
stances. I’m here to talk SRPG, not depression.<br />
I was diagnosed with a severe anxiety and panic<br />
disorder, and my life fell apart as I became apa-<br />
thetic towards everything. I went out and got<br />
Phantom Brave out of habit, not really expecting<br />
to enjoy it. It was one of the rare times that I<br />
had money, and besides, I didn’t have anything<br />
much better to do, I felt. So, on a day when I<br />
was supposed to be in school but didn’t care,<br />
I jumped straight into the waters of Phantom<br />
Brave and was again amazed. I was a born-<br />
again Nippon Ichite.<br />
Don’t misunderstand me on the next<br />
How Nippon Ichi Saved My Life 5